decrease tolerance for test work
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@ -210,7 +210,7 @@ private:
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// This tolerance helps intersections lying on
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// shared edges to not be missed.
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const float32 kTol = -0.005f;
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const float32 kTol = -B3_EPSILON;
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// Is the intersection on the triangle?
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if (u > kTol && v > kTol && w > kTol)
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