add a small framework of garments, update the related tests
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85
examples/testbed/tests/table_cloth.h
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85
examples/testbed/tests/table_cloth.h
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/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef TABLE_CLOTH_H
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#define TABLE_CLOTH_H
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class TableCloth : public SpringClothTest
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{
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public:
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TableCloth()
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{
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// Shift vertices up
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for (u32 i = 0; i < m_gridMesh.vertexCount; ++i)
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{
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m_gridMesh.vertices[i].y = 5.0f;
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}
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m_gridClothMesh.vertexCount = m_gridMesh.vertexCount;
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m_gridClothMesh.vertices = m_gridMesh.vertices;
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m_gridClothMesh.triangleCount = m_gridMesh.triangleCount;
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m_gridClothMesh.triangles = (b3ClothMeshTriangle*)m_gridMesh.triangles;
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m_gridClothMeshMesh.vertexCount = m_gridClothMesh.vertexCount;
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m_gridClothMeshMesh.startVertex = 0;
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m_gridClothMeshMesh.triangleCount = m_gridClothMesh.triangleCount;
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m_gridClothMeshMesh.startTriangle = 0;
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m_gridClothMesh.meshCount = 1;
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m_gridClothMesh.meshes = &m_gridClothMeshMesh;
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m_gridClothMesh.sewingLineCount = 0;
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m_gridClothMesh.sewingLines = nullptr;
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b3SpringClothDef def;
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def.allocator = &m_clothAllocator;
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def.mesh = &m_gridClothMesh;
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def.density = 0.2f;
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def.ks = 10000.0f;
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def.kd = 0.0f;
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def.r = 0.05f;
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def.gravity.Set(0.0f, -10.0f, 0.0f);
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m_cloth.Initialize(def);
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m_tableHull.SetAsCylinder(5.0f, 2.0f);
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m_tableShape.m_hull = &m_tableHull;
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m_tableShape.m_radius = 0.2f;
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m_tableShape.SetFriction(1.0f);
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m_cloth.AddShape(&m_tableShape);
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}
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static Test* Create()
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{
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return new TableCloth();
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}
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b3GridMesh<10, 10> m_gridMesh;
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b3ClothMeshMesh m_gridClothMeshMesh;
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b3ClothMesh m_gridClothMesh;
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b3QHull m_tableHull;
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b3HullShape m_tableShape;
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};
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#endif
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