add a small framework of garments, update the related tests
This commit is contained in:
		
							
								
								
									
										85
									
								
								examples/testbed/tests/table_cloth.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										85
									
								
								examples/testbed/tests/table_cloth.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,85 @@ | ||||
| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef TABLE_CLOTH_H | ||||
| #define TABLE_CLOTH_H | ||||
|  | ||||
| class TableCloth : public SpringClothTest | ||||
| { | ||||
| public: | ||||
| 	TableCloth() | ||||
| 	{ | ||||
| 		// Shift vertices up | ||||
| 		for (u32 i = 0; i < m_gridMesh.vertexCount; ++i) | ||||
| 		{ | ||||
| 			m_gridMesh.vertices[i].y = 5.0f; | ||||
| 		} | ||||
|  | ||||
| 		m_gridClothMesh.vertexCount = m_gridMesh.vertexCount; | ||||
| 		m_gridClothMesh.vertices = m_gridMesh.vertices; | ||||
| 		 | ||||
| 		m_gridClothMesh.triangleCount = m_gridMesh.triangleCount; | ||||
| 		m_gridClothMesh.triangles = (b3ClothMeshTriangle*)m_gridMesh.triangles; | ||||
|  | ||||
| 		m_gridClothMeshMesh.vertexCount = m_gridClothMesh.vertexCount; | ||||
| 		m_gridClothMeshMesh.startVertex = 0; | ||||
| 		 | ||||
| 		m_gridClothMeshMesh.triangleCount = m_gridClothMesh.triangleCount; | ||||
| 		m_gridClothMeshMesh.startTriangle = 0; | ||||
|  | ||||
| 		m_gridClothMesh.meshCount = 1; | ||||
| 		m_gridClothMesh.meshes = &m_gridClothMeshMesh; | ||||
|  | ||||
| 		m_gridClothMesh.sewingLineCount = 0; | ||||
| 		m_gridClothMesh.sewingLines = nullptr; | ||||
|  | ||||
| 		b3SpringClothDef def; | ||||
| 		def.allocator = &m_clothAllocator; | ||||
| 		def.mesh = &m_gridClothMesh; | ||||
| 		def.density = 0.2f; | ||||
| 		def.ks = 10000.0f; | ||||
| 		def.kd = 0.0f; | ||||
| 		def.r = 0.05f; | ||||
| 		def.gravity.Set(0.0f, -10.0f, 0.0f); | ||||
|  | ||||
| 		m_cloth.Initialize(def); | ||||
|  | ||||
| 		m_tableHull.SetAsCylinder(5.0f, 2.0f); | ||||
|  | ||||
| 		m_tableShape.m_hull = &m_tableHull; | ||||
| 		m_tableShape.m_radius = 0.2f; | ||||
|  | ||||
| 		m_tableShape.SetFriction(1.0f); | ||||
|  | ||||
| 		m_cloth.AddShape(&m_tableShape); | ||||
| 	} | ||||
|  | ||||
| 	static Test* Create() | ||||
| 	{ | ||||
| 		return new TableCloth(); | ||||
| 	} | ||||
|  | ||||
| 	b3GridMesh<10, 10> m_gridMesh; | ||||
| 	b3ClothMeshMesh m_gridClothMeshMesh; | ||||
| 	b3ClothMesh m_gridClothMesh; | ||||
| 	 | ||||
| 	b3QHull m_tableHull; | ||||
| 	b3HullShape m_tableShape; | ||||
| }; | ||||
|  | ||||
| #endif | ||||
		Reference in New Issue
	
	Block a user