centralize automatically generated cylinder and cone hulls

This commit is contained in:
Irlan 2018-05-23 03:49:39 -03:00
parent 4b5df1dfc2
commit aebe39143d

View File

@ -424,7 +424,7 @@ void b3QHull::SetAsCylinder(float32 radius, float32 height)
b3Quat q = b3QuatRotationY(kAngleInc);
{
b3Vec3 center(0.0f, 0.0f, 0.0f);
b3Vec3 center(0.0f, -0.5f * height, 0.0f);
b3Vec3 n1(1.0f, 0.0f, 0.0f);
b3Vec3 v1 = center + radius * n1;
for (u32 i = 0; i < kEdgeCount; ++i)
@ -441,7 +441,7 @@ void b3QHull::SetAsCylinder(float32 radius, float32 height)
}
{
b3Vec3 center(0.0f, height, 0.0f);
b3Vec3 center(0.0f, 0.5f * height, 0.0f);
b3Vec3 n1(1.0f, 0.0f, 0.0f);
b3Vec3 v1 = center + radius * n1;
for (u32 i = 0; i < kEdgeCount; ++i)
@ -475,7 +475,7 @@ void b3QHull::SetAsCone(float32 radius, float32 height)
float32 kAngleInc = 2.0f * B3_PI / float32(kEdgeCount);
b3Quat q = b3QuatRotationY(kAngleInc);
b3Vec3 center(0.0f, 0.0f, 0.0f);
b3Vec3 center(0.0f, -0.5f * height, 0.0f);
b3Vec3 n1(1.0f, 0.0f, 0.0f);
b3Vec3 v1 = center + radius * n1;
for (u32 i = 0; i < kEdgeCount; ++i)
@ -490,7 +490,7 @@ void b3QHull::SetAsCone(float32 radius, float32 height)
v1 = v2;
}
vs[count++].Set(0.0f, height, 0.0f);
vs[count++].Set(0.0f, 0.5f * height, 0.0f);
// Set
Set(vs, count, false);