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@ -70,6 +70,7 @@ static void b3BuildEdgeContact(b3Manifold& manifold,
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b3Vec3 c1 = P1 + s * N1;
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b3Vec3 c2 = P2 + t * N2;
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// Ensure normal orientation to hull 2.
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b3Vec3 N = b3Cross(E1, E2);
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float32 LN = N.Normalize();
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B3_ASSERT(LN > 0.0f);
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