decrease merge tolerance
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@ -217,8 +217,8 @@ void b3QHull::Set(const b3Vec3* points, u32 count)
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b3Vec3& dv = dvs[j];
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b3Vec3 dvn = b3Normalize(dv);
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// ~20 degrees
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const float32 kTol = 0.95f;
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// ~45 degrees
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const float32 kTol = 0.7f;
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if (b3Dot(vn, dvn) > kTol)
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{
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