This commit is contained in:
Irlan 2018-04-02 20:38:35 -03:00
parent 246072f2d3
commit 256ea14327

View File

@ -406,20 +406,22 @@ void b3SpringCloth::UpdateContacts()
c->Ft1 = 0.0f; c->Ft1 = 0.0f;
c->Ft2 = 0.0f; c->Ft2 = 0.0f;
c->lockN = true; c->lockN = true;
c->lockT1 = false;
c->lockT2 = false;
} }
#if B3_CLOTH_FRICTION == 1 #if B3_CLOTH_FRICTION == 1
// Apply friction impulses // Apply friction impulses
// Note without a friction force, the tangential acceleration won't be
// removed.
// Relative velocity // Relative velocity
b3Vec3 dv = m_v[i]; b3Vec3 dv = m_v[i];
b3MakeTangents(c->t1, c->t2, dv, n); b3MakeTangents(c->t1, c->t2, dv, n);
// Note without a friction force, the tangential acceleration won't be
// removed.
// Coefficients of friction for the solid // Coefficients of friction for the solid
const float32 uk = shape->GetFriction(); const float32 uk = shape->GetFriction();
const float32 us = 2.0f * uk; const float32 us = 2.0f * uk;