Remove unused
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@ -133,20 +133,12 @@ public:
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// Return the kinetic (or dynamic) energy in this system.
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float32 GetEnergy() const;
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// Get the next cloth in the world cloth list.
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const b3Cloth* GetNext() const;
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// Get the next cloth in the world cloth list.
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b3Cloth* GetNext();
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// Perform a time step.
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void Step(float32 dt);
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// Debug draw the cloth using the associated cloth mesh.
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void Draw() const;
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private:
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friend class b3List2<b3Cloth>;
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// Compute mass of each particle.
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void ComputeMass();
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