use concrete pointer
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		| @@ -74,7 +74,7 @@ public: | ||||
|  | ||||
| 		for (u32 i = 0; i < m_count; ++i) | ||||
| 		{ | ||||
| 			b3Draw_draw->DrawPoint(m_points[i], 4.0f, b3Color_green); | ||||
| 			g_draw->DrawPoint(m_points[i], 4.0f, b3Color_green); | ||||
| 		} | ||||
|  | ||||
| 		for (u32 i = 0; i < hull.edgeCount; i += 2) | ||||
| @@ -85,7 +85,7 @@ public: | ||||
| 			b3Vec3 v1 = hull.GetVertex(edge->origin); | ||||
| 			b3Vec3 v2 = hull.GetVertex(twin->origin); | ||||
|  | ||||
| 			b3Draw_draw->DrawSegment(v1, v2, b3Color_black); | ||||
| 			g_draw->DrawSegment(v1, v2, b3Color_black); | ||||
| 		} | ||||
|  | ||||
| 		g_draw->Flush(); | ||||
|   | ||||
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