use concrete pointer
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@ -74,7 +74,7 @@ public:
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for (u32 i = 0; i < m_count; ++i)
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for (u32 i = 0; i < m_count; ++i)
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{
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{
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b3Draw_draw->DrawPoint(m_points[i], 4.0f, b3Color_green);
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g_draw->DrawPoint(m_points[i], 4.0f, b3Color_green);
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}
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}
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for (u32 i = 0; i < hull.edgeCount; i += 2)
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for (u32 i = 0; i < hull.edgeCount; i += 2)
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@ -85,7 +85,7 @@ public:
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b3Vec3 v1 = hull.GetVertex(edge->origin);
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b3Vec3 v1 = hull.GetVertex(edge->origin);
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b3Vec3 v2 = hull.GetVertex(twin->origin);
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b3Vec3 v2 = hull.GetVertex(twin->origin);
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b3Draw_draw->DrawSegment(v1, v2, b3Color_black);
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g_draw->DrawSegment(v1, v2, b3Color_black);
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}
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}
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g_draw->Flush();
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g_draw->Flush();
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