Code consistency
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@ -322,10 +322,10 @@ void Draw::DrawCapsule(const b3Vec3& c1, const b3Vec3& c2, float32 radius, const
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float32 height = b3Length(c1 - c2);
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{
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b3Transform xfc;
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xfc.rotation.SetIdentity();
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xfc.position = c1;
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m_wire->DrawSphere(radius, color, xfc);
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b3Transform xf;
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xf.rotation.SetIdentity();
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xf.position = c1;
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m_wire->DrawSphere(radius, color, xf);
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}
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if (height > 0.0f)
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@ -333,10 +333,10 @@ void Draw::DrawCapsule(const b3Vec3& c1, const b3Vec3& c2, float32 radius, const
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DrawSegment(c1, c2, color);
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{
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b3Transform xfc;
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xfc.rotation.SetIdentity();
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xfc.position = c2;
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m_wire->DrawSphere(radius, color, xfc);
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b3Transform xf;
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xf.rotation.SetIdentity();
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xf.position = c2;
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m_wire->DrawSphere(radius, color, xf);
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}
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}
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}
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@ -360,7 +360,7 @@ void Draw::DrawSolidCapsule(const b3Vec3& c1, const b3Vec3& c2, float32 radius,
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b3ComputeBasis(R.y, R.z, R.x);
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b3Transform xf;
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xf.position = (0.5f * (c1 + c2));
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xf.position = 0.5f * (c1 + c2);
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xf.rotation = R;
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m_solid->DrawCylinder(radius, height, c, xf);
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@ -379,10 +379,6 @@ void Draw::DrawTransform(const b3Transform& xf)
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{
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float32 lenght = 1.0f;
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b3Color red(1.0f, 0.0f, 0.0f, 1.0f);
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b3Color green(0.0f, 1.0f, 0.0f, 1.0f);
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b3Color blue(0.0f, 0.0f, 1.0f, 1.0f);
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b3Vec3 position = xf.position;
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b3Mat33 rotation = xf.rotation;
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@ -390,9 +386,9 @@ void Draw::DrawTransform(const b3Transform& xf)
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b3Vec3 B = position + lenght * rotation.y;
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b3Vec3 C = position + lenght * rotation.z;
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DrawSegment(position, A, red);
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DrawSegment(position, B, green);
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DrawSegment(position, C, blue);
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DrawSegment(position, A, b3Color_red);
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DrawSegment(position, B, b3Color_green);
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DrawSegment(position, C, b3Color_blue);
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}
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void Draw::DrawAABB(const b3AABB3& aabb, const b3Color& color)
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