remove epsilon
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@ -573,7 +573,7 @@ void b3ClothSolver::Solve(b3DenseVec3& x, u32& iterations,
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b3Mat33& D = inv_P[i];
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// Sylvester Criterion to ensure PD-ness
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B3_ASSERT(b3Det(D.x, D.y, D.z) > B3_EPSILON);
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B3_ASSERT(b3Det(D.x, D.y, D.z) > 0.0f);
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B3_ASSERT(D.x.x != 0.0f);
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float32 xx = 1.0f / D.x.x;
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