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This commit is contained in:
Irlan 2019-05-13 19:12:46 -03:00
parent a40a872efa
commit 33a661cb32

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@ -93,33 +93,33 @@ public:
// Get the vertex index. // Get the vertex index.
u32 GetVertex() const; u32 GetVertex() const;
// Set the particle position. // Set the node position.
// If the particle is dynamic changing the position directly might lead // If the node is dynamic changing the position directly might lead
// to physically incorrect simulation behaviour. // to physically incorrect simulation behaviour.
void SetPosition(const b3Vec3& position); void SetPosition(const b3Vec3& position);
// Get the particle position. // Get the node position.
const b3Vec3& GetPosition() const; const b3Vec3& GetPosition() const;
// Set the particle velocity. // Set the node velocity.
void SetVelocity(const b3Vec3& velocity); void SetVelocity(const b3Vec3& velocity);
// Get the particle velocity. // Get the node velocity.
const b3Vec3& GetVelocity() const; const b3Vec3& GetVelocity() const;
// Get the particle mass. // Get the node mass.
float32 GetMass() const; float32 GetMass() const;
// Set the particle radius. // Set the node radius.
void SetRadius(float32 radius); void SetRadius(float32 radius);
// Get the particle radius. // Get the node radius.
float32 GetRadius() const; float32 GetRadius() const;
// Set the particle coefficient of friction. // Set the node coefficient of friction.
void SetFriction(float32 friction); void SetFriction(float32 friction);
// Get the particle coefficient of friction. // Get the node coefficient of friction.
float32 GetFriction() const; float32 GetFriction() const;
// Apply a force. // Apply a force.