consistency
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@@ -525,8 +525,8 @@ bool b3World::RayCastSingleCloth(b3RayCastSingleClothOutput* output, const b3Vec
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b3Vec3 point = (1.0f - fraction) * p1 + fraction * p2;
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b3Vec3 normal = output0.normal;
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output->triangle = triangle;
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output->cloth = cloth0;
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output->triangle = triangle;
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output->point = point;
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output->normal = normal;
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output->fraction = fraction;
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