Removed a condition which isn't reached during the sphere mesh generation.

This commit is contained in:
Irlan 2019-04-19 09:58:02 -03:00
parent 14f6b279d2
commit 3adebe68c2

View File

@ -59,8 +59,7 @@ struct smEdgeVertexMap
{
smEdgeVertexPair* pair = pairs.Get(i);
if ((pair->edge.v1 == edge.v1 && pair->edge.v2 == edge.v2) ||
(pair->edge.v1 == edge.v2 && pair->edge.v2 == edge.v1) )
if (pair->edge.v1 == edge.v2 && pair->edge.v2 == edge.v1)
{
return pair;
}