Removed a condition which isn't reached during the sphere mesh generation.
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@ -59,8 +59,7 @@ struct smEdgeVertexMap
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{
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{
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smEdgeVertexPair* pair = pairs.Get(i);
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smEdgeVertexPair* pair = pairs.Get(i);
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if ((pair->edge.v1 == edge.v1 && pair->edge.v2 == edge.v2) ||
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if (pair->edge.v1 == edge.v2 && pair->edge.v2 == edge.v1)
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(pair->edge.v1 == edge.v2 && pair->edge.v2 == edge.v1) )
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{
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{
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return pair;
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return pair;
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}
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}
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