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		| @@ -87,7 +87,7 @@ struct b3ClothDef | ||||
| }; | ||||
|  | ||||
| // A cloth represents a deformable surface as a collection of particles. | ||||
| // Particles may be connected with each other. | ||||
| // Particles may be connected with each other by springs. | ||||
| class b3Cloth | ||||
| { | ||||
| public: | ||||
| @@ -101,7 +101,7 @@ public: | ||||
| 	b3Vec3 GetGravity() const; | ||||
|  | ||||
| 	// Attach a world to this cloth.  | ||||
| 	// The cloth will be able to respond to collisions with the static shapes in the attached world. | ||||
| 	// The cloth will be able to respond to collisions with the rigid bodies in the attached world. | ||||
| 	void SetWorld(b3World* world); | ||||
|  | ||||
| 	// Get the world attached to this cloth. | ||||
| @@ -129,7 +129,7 @@ public: | ||||
| 	// Return the cloth mesh proxy. | ||||
| 	const b3ClothMesh* GetMesh() const; | ||||
|  | ||||
| 	// Return the cloth particle given vertex index. | ||||
| 	// Return the cloth particle given the vertex index. | ||||
| 	b3Particle* GetParticle(u32 i); | ||||
|  | ||||
| 	// Return the cloth triangle given the triangle index. | ||||
|   | ||||
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