More consistency and pass velocity and position iterations to cloth constraint solver
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@ -110,7 +110,7 @@ public:
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{
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Test::Step();
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m_cloth->Step(g_testSettings->inv_hertz);
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m_cloth->Step(g_testSettings->inv_hertz, g_testSettings->velocityIterations, g_testSettings->positionIterations);
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const b3ClothMesh* mesh = m_cloth->GetMesh();
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