Use a modified inverse mass to avoid some instability problems
This commit is contained in:
parent
e5db997fa7
commit
46abe231e3
@ -675,7 +675,8 @@ bool b3ClothContactSolver::SolveTriangleContactPositionConstraints()
|
||||
b3Vec3 JD = b3Cross(xC - xB, N_n);
|
||||
|
||||
// Compute effective mass.
|
||||
float32 K = mA + mB * b3Dot(JB, JB) + mC * b3Dot(JC, JC) + mD * b3Dot(JD, JD);
|
||||
//float32 K = mA + mB * b3Dot(JB, JB) + mC * b3Dot(JC, JC) + mD * b3Dot(JD, JD);
|
||||
float32 K = mA + mB + mC + mD;
|
||||
|
||||
// Compute normal impulse.
|
||||
float32 impulse = K > 0.0f ? -C / K : 0.0f;
|
||||
|
Loading…
x
Reference in New Issue
Block a user