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@ -81,7 +81,7 @@ struct b3SoftBodyDef
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float32 nu;
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float32 nu;
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};
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};
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// A soft body represents a deformable volume as a collection of nodes.
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// A soft body represents a deformable volume as a collection of nodes and elements.
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class b3SoftBody
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class b3SoftBody
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{
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{
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public:
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public:
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@ -97,11 +97,11 @@ public:
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// Get the acceleration of gravity.
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// Get the acceleration of gravity.
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b3Vec3 GetGravity() const;
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b3Vec3 GetGravity() const;
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// Attach a world to this cloth.
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// Attach a world to this soft body.
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// The cloth will be able to respond to collisions with the bodies in the attached world.
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// The soft body will be able to respond to collisions with the bodies in the attached world.
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void SetWorld(b3World* world);
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void SetWorld(b3World* world);
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// Get the world attached to this cloth.
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// Get the world attached to this soft body.
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const b3World* GetWorld() const;
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const b3World* GetWorld() const;
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b3World* GetWorld();
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b3World* GetWorld();
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@ -802,7 +802,7 @@ void b3SoftBody::UpdateContacts()
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{
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{
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B3_PROFILE("Soft Body Update Contacts");
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B3_PROFILE("Soft Body Update Contacts");
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// Is there a world attached to this cloth?
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// Is there a world attached to this soft body?
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if (m_world == nullptr)
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if (m_world == nullptr)
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{
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{
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return;
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return;
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