simplification
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@ -356,17 +356,12 @@ void qhHull::AddVertex(qhVertex* eye)
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void qhHull::FindHorizon(qhVertex* eye)
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void qhHull::FindHorizon(qhVertex* eye)
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{
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{
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// Classify faces
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// Classify faces
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// Reuse new face buffer
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u32 visibleCount = 0;
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qhFace** visibleFaces = m_newFaces;
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for (qhFace* face = m_faceList.head; face != NULL; face = face->next)
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for (qhFace* face = m_faceList.head; face != NULL; face = face->next)
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{
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{
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float32 d = b3Distance(eye->position, face->plane);
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float32 d = b3Distance(eye->position, face->plane);
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if (d > m_tolerance)
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if (d > m_tolerance)
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{
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{
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face->state = qhFace::e_visible;
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face->state = qhFace::e_visible;
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visibleFaces[visibleCount++] = face;
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}
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}
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else
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else
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{
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{
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@ -376,9 +371,12 @@ void qhHull::FindHorizon(qhVertex* eye)
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// Find the horizon
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// Find the horizon
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m_horizonCount = 0;
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m_horizonCount = 0;
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for (u32 i = 0; i < visibleCount; ++i)
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for (qhFace* face = m_faceList.head; face != NULL; face = face->next)
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{
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{
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qhFace* face = visibleFaces[i];
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if (face->state == qhFace::e_invisible)
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{
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continue;
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}
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qhHalfEdge* begin = face->edge;
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qhHalfEdge* begin = face->edge;
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qhHalfEdge* edge = begin;
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qhHalfEdge* edge = begin;
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