Optimization

This commit is contained in:
Irlan 2019-04-22 17:11:42 -03:00
parent a5a49df8c1
commit 5c90059689

View File

@ -149,60 +149,81 @@ static void smSubdivideMesh(smMesh& out, const smMesh& in, smEdgeVertexMap& map)
}
}
static inline void smCount(u32& vertexCapacity, u32& indexCount, u32& edgeVertexPairCapacity, u32 subdivisions)
{
u32 inVertexCapacity = 6;
u32 inTriangleCount = 8;
for (u32 i = 0; i < subdivisions; ++i)
{
u32 outVertexCapacity = inVertexCapacity + 3 * inTriangleCount;
u32 outTriangleCount = 4 * inTriangleCount;
inVertexCapacity = outVertexCapacity;
inTriangleCount = outTriangleCount;
}
vertexCapacity = inVertexCapacity;
indexCount = 3 * inTriangleCount;
edgeVertexPairCapacity = 3 * inTriangleCount;
}
void smCreateMesh(smMesh& output, u32 subdivisions)
{
B3_ASSERT(output.vertexCount == 0);
B3_ASSERT(output.indexCount == 0);
u32 vertexCapacity, indexCount, edgeVertexPairCapacity;
smCount(vertexCapacity, indexCount, edgeVertexPairCapacity, subdivisions);
// We use two vertex and index buffers.
// One is used for input mesh and the other for suboutput mesh.
// Each buffer has size equal the maximum vertex or index count.
u32 byteCount = 0;
byteCount += 2 * vertexCapacity * sizeof(b3Vec3);
byteCount += 2 * indexCount * sizeof(u32);
byteCount += edgeVertexPairCapacity * sizeof(smEdgeVertexPair);
u8* bytes = (u8*)b3Alloc(byteCount);
b3Vec3* inVertex = (b3Vec3*)bytes;
b3Vec3* outVertex = (b3Vec3*) ((u8*)(inVertex) + vertexCapacity * sizeof(b3Vec3));
u32* inIndex = (u32*)((u8*)(outVertex) + vertexCapacity * sizeof(b3Vec3));
u32* outIndex = (u32*)((u8*)(inIndex) + indexCount * sizeof(u32));
smEdgeVertexPair* pairs = (smEdgeVertexPair*)((u8*)(outIndex) + indexCount * sizeof(u32));
smMesh in;
in.vertexCount = 0;
in.vertices = (b3Vec3*)b3Alloc(6 * sizeof(b3Vec3));
in.vertices = inVertex;
in.normals = nullptr;
in.indexCount = 0;
in.indices = (u32*)b3Alloc(3 * 8 * sizeof(u32));
in.indices = inIndex;
smSetAsOctahedron(in);
for (u32 i = 0; i < subdivisions; ++i)
{
u32 inTriangleCount = in.indexCount / 3;
u32 outVertexCapacity = in.vertexCount + 3 * inTriangleCount;
u32 outTriangleCapacity = 4 * inTriangleCount;
u32 outIndexCapacity = 3 * outTriangleCapacity;
u32 edgeVertexPairCapacity = 3 * inTriangleCount;
smMesh out;
out.vertexCount = 0;
out.vertices = (b3Vec3*)b3Alloc(outVertexCapacity * sizeof(b3Vec3));
out.vertices = outVertex;
out.indexCount = 0;
out.indices = (u32*)b3Alloc(outIndexCapacity * sizeof(u32));
out.indices = outIndex;
smEdgeVertexMap map;
map.pairCount = 0;
map.pairs = (smEdgeVertexPair*)b3Alloc(edgeVertexPairCapacity * sizeof(smEdgeVertexPair));
map.pairs = pairs;
smSubdivideMesh(out, in, map);
b3Free(map.pairs);
b3Free(in.vertices);
b3Free(in.indices);
// in = out
in.vertexCount = out.vertexCount;
in.vertices = (b3Vec3*)b3Alloc(out.vertexCount * sizeof(b3Vec3));
in.vertices = inVertex;
memcpy(in.vertices, out.vertices, out.vertexCount * sizeof(b3Vec3));
in.indexCount = out.indexCount;
in.indices = (u32*)b3Alloc(out.indexCount * sizeof(u32));
in.indices = inIndex;
memcpy(in.indices, out.indices, out.indexCount * sizeof(u32));
b3Free(out.vertices);
out.vertices = nullptr;
out.normals = nullptr;
b3Free(out.indices);
out.indices = nullptr;
}
@ -217,8 +238,8 @@ void smCreateMesh(smMesh& output, u32 subdivisions)
output.indices = (u32*)b3Alloc(in.indexCount * sizeof(u32));
memcpy(output.indices, in.indices, in.indexCount * sizeof(u32));
b3Free(in.vertices);
b3Free(in.indices);
b3Free(bytes);
in.vertices = nullptr;
in.normals = nullptr;
in.indices = nullptr;