add event profiler, json profile dump, cleanup
This commit is contained in:
@ -22,10 +22,12 @@
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// Include this file header in your project to directly access Bounce objects.
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#include <bounce/common/settings.h>
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#include <bounce/common/math/math.h>
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#include <bounce/common/time.h>
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#include <bounce/common/profiler.h>
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#include <bounce/common/draw.h>
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#include <bounce/common/math/math.h>
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#include <bounce/collision/gjk/gjk.h>
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#include <bounce/collision/gjk/gjk_cache.h>
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#include <bounce/collision/sat/sat.h>
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50
include/bounce/common/profiler.h
Normal file
50
include/bounce/common/profiler.h
Normal file
@ -0,0 +1,50 @@
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/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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||||
* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_PROFILER_H
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#define B3_PROFILER_H
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#include <bounce/common/settings.h>
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#define B3_PROFILE(name) b3ProfileScope scope(name)
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// You should implement this function to use your own profiler.
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bool b3PushProfileScope(const char* name);
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// You should implement this function to use your own profiler.
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void b3PopProfileScope();
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struct b3ProfileScope
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{
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b3ProfileScope(const char* name)
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{
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b = b3PushProfileScope(name);
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}
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~b3ProfileScope()
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{
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if (b)
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{
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b3PopProfileScope();
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}
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}
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private:
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bool b;
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};
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#endif
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@ -1,283 +0,0 @@
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/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_OBJECT_ARRAY_H
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#define B3_OBJECT_ARRAY_H
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#include <bounce/common/settings.h>
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// An array for objects.
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template <typename T>
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class b3ObjectArray
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{
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public:
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const T& operator[](u32 i) const
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{
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B3_ASSERT(i < m_count);
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return m_elements[i];
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}
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T& operator[](u32 i)
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{
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B3_ASSERT(i < m_count);
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return m_elements[i];
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}
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const T* Get(u32 i) const
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{
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B3_ASSERT(i < m_count);
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return m_elements + i;
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}
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T* Get(u32 i)
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{
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B3_ASSERT(i < m_count);
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return m_elements + i;
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}
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const T* Elements() const
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{
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return m_elements;
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}
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T* Elements()
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{
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return m_elements;
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}
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void PushBack(const T& ele)
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{
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if (m_count == m_capacity)
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{
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// There is no capacity for one more element.
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T* oldElements = m_elements;
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m_capacity *= 2;
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m_elements = (T*)b3Alloc(m_capacity * sizeof(T));
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for (u32 i = 0; i < m_count; ++i)
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{
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T* old = oldElements + i;
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T* e = m_elements + i;
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new (e) T(*old);
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old->~T();
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}
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if (oldElements != m_localElements)
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{
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b3Free(oldElements);
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}
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}
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B3_ASSERT(m_count < m_capacity);
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T* e = m_elements + m_count;
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new(e) T(ele);
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++m_count;
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}
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void PopBack()
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{
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B3_ASSERT(m_count > 0);
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--m_count;
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}
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const T& Back() const
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{
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B3_ASSERT(m_count > 0);
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return m_elements[m_count - 1];
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}
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T& Back()
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{
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B3_ASSERT(m_count > 0);
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return m_elements[m_count - 1];
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}
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u32 Count() const
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{
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return m_count;
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}
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bool Empty() const
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{
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return m_count == 0;
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}
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void Resize(u32 size)
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{
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if (m_capacity < size)
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{
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// There is no capacity for the requested size.
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T* oldElements = m_elements;
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m_capacity = 2 * size;
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m_elements = (T*)b3Alloc(m_capacity * sizeof(T));
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// Construct and copy objects.
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for (u32 i = 0; i < m_count; ++i)
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{
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T* old = oldElements + i;
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T* e = m_elements + i;
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new (e) T(*old);
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old->~T();
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}
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// Construct objects up to the requested size.
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for (u32 i = m_count; i < size; ++i)
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{
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T* e = m_elements + i;
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new (e) T();
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}
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if (oldElements != m_localElements)
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{
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b3Free(oldElements);
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}
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m_count = size;
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return;
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}
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B3_ASSERT(m_capacity >= size);
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if (size < m_count)
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{
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// Destroy objects beyond the requested size.
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for (u32 i = size; i < m_count; ++i)
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{
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T* e = m_elements + i;
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e->~T();
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}
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}
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else
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{
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// Construct objects up to the requested size.
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for (u32 i = m_count; i < size; ++i)
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{
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T* e = m_elements + i;
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new (e) T();
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}
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}
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m_count = size;
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}
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void Swap(const b3ObjectArray<T>& other)
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{
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if (m_elements == other.m_elements)
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{
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return;
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}
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// Destroy all objects.
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for (u32 i = 0; i < m_count; ++i)
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{
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T* e = m_elements + i;
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e->~T();
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}
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// Ensure sufficient capacity for a copy.
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if (m_capacity < other.m_count)
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{
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if (m_elements != m_localElements)
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{
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b3Free(m_elements);
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}
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m_capacity = 2 * other.m_count;
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m_elements = (T*)b3Alloc(m_capacity * sizeof(T));
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}
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// Copy.
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B3_ASSERT(m_capacity >= other.m_count);
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for (u32 i = 0; i < other.m_count; ++i)
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{
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T* e2 = other.m_elements + i;
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T* e1 = m_elements + i;
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new (e1) T(*e2);
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}
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m_count = other.m_count;
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}
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protected:
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b3ObjectArray(T* elements, u32 N)
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{
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B3_ASSERT(N > 0);
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m_localElements = elements;
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m_capacity = N;
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m_elements = m_localElements;
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m_count = 0;
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}
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b3ObjectArray(const b3ObjectArray<T>& other)
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{
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Swap(other);
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}
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~b3ObjectArray()
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{
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if (m_elements != m_localElements)
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{
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for (u32 i = 0; i < m_count; ++i)
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{
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T* e = m_elements + i;
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e->~T();
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}
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b3Free(m_elements);
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}
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}
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void operator=(const b3ObjectArray<T>& other)
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{
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Swap(other);
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}
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u32 m_capacity;
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T* m_elements;
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u32 m_count;
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T* m_localElements;
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};
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template <typename T, u32 N>
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class b3StackObjectArray : public b3ObjectArray<T>
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{
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public:
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b3StackObjectArray<T, N>() : b3ObjectArray<T>(m_stackElements, N)
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{
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}
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b3StackObjectArray<T, N>(const b3StackObjectArray<T, N>& other) : b3ObjectArray<T>(other)
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{
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}
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b3StackObjectArray<T, N>(const b3ObjectArray<T>& other) : b3ObjectArray<T>(other)
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{
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}
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void operator=(const b3StackObjectArray<T, N>& other)
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{
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Swap(other);
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}
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void operator=(const b3ObjectArray<T>& other)
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{
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Swap(other);
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}
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protected:
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//@todo
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// u8 m_bytes[N * sizeof(T)];
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T m_stackElements[N];
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};
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#endif
|
114
include/bounce/common/template/queue.h
Normal file
114
include/bounce/common/template/queue.h
Normal file
@ -0,0 +1,114 @@
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/*
|
||||
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
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#ifndef B3_QUEUE_H
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#define B3_QUEUE_H
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#include <bounce/common/settings.h>
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// A bounded FIFO queue with a fixed capacity of N.
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// The capacity must be greater than one.
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// The elements are allocated on the stack.
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template <typename T, u32 N>
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class b3BoundedQueue
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{
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public:
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b3BoundedQueue()
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{
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B3_ASSERT(N > 1);
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m_count = 0;
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m_back = 0;
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m_front = 0;
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}
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~b3BoundedQueue()
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{
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}
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T* Push(const T& ele)
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{
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if ((m_count + 1) == N)
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{
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return NULL;
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}
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B3_ASSERT(m_back < N);
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T* e = m_elements + m_back;
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*e = ele;
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m_back = (m_back + 1) % N;
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B3_ASSERT(m_back != m_front);
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++m_count;
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return e;
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}
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bool Pop()
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{
|
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if (m_front == m_back)
|
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{
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||||
return false;
|
||||
}
|
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|
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B3_ASSERT(m_front != m_back);
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m_front = (m_front + 1) % N;
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B3_ASSERT(m_count > 0);
|
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--m_count;
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return true;
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||||
}
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const T& Front() const
|
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{
|
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B3_ASSERT(m_count > 0);
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||||
return m_elements[m_front];
|
||||
}
|
||||
|
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T& Front()
|
||||
{
|
||||
B3_ASSERT(m_count > 0);
|
||||
return m_elements[m_front];
|
||||
}
|
||||
|
||||
const T& Back() const
|
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{
|
||||
B3_ASSERT(m_count > 0);
|
||||
return m_elements[m_back > 0 ? m_back - 1 : N - 1];
|
||||
}
|
||||
|
||||
T& Back()
|
||||
{
|
||||
B3_ASSERT(m_count > 0);
|
||||
return m_elements[m_back > 0 ? m_back - 1 : N - 1];
|
||||
}
|
||||
|
||||
u32 Count() const
|
||||
{
|
||||
return m_count;
|
||||
}
|
||||
|
||||
bool IsEmpty() const
|
||||
{
|
||||
return m_back == m_front;
|
||||
}
|
||||
private:
|
||||
T m_elements[N];
|
||||
u32 m_count;
|
||||
u32 m_back;
|
||||
u32 m_front;
|
||||
};
|
||||
|
||||
#endif
|
@ -21,7 +21,9 @@
|
||||
|
||||
#include <bounce/common/settings.h>
|
||||
|
||||
// A growable stack for plain-old-data (POD).
|
||||
// A growable LIFO stack with an initial capacity of N.
|
||||
// If the stack capacity exceeds the initial capacity, the heap
|
||||
// is used to increase the capacity of the stack.
|
||||
template <typename T, u32 N>
|
||||
class b3Stack
|
||||
{
|
||||
|
@ -30,6 +30,7 @@ class b3World;
|
||||
class b3Shape;
|
||||
|
||||
struct b3ShapeDef;
|
||||
struct b3MassData;
|
||||
struct b3JointEdge;
|
||||
|
||||
// Static bodies have zero mass and velocity, and therefore they can't move.
|
||||
@ -178,6 +179,12 @@ public:
|
||||
// Get the rotational inertia of the body about the center of mass. Typically in kg/m^3.
|
||||
const b3Mat33& GetInertia() const;
|
||||
|
||||
// Get this body mass data.
|
||||
void GetMassData(b3MassData* data) const;
|
||||
|
||||
// Set this body mass data.
|
||||
void SetMassData(const b3MassData* data);
|
||||
|
||||
// Get the linear kinetic energy of the body in Joules (kilogram-meters squared per second squared).
|
||||
float32 GetLinearEnergy() const;
|
||||
|
||||
|
@ -41,7 +41,7 @@ public :
|
||||
void Add(b3Contact* contact);
|
||||
void Add(b3Joint* joint);
|
||||
|
||||
void Solve(b3Profile* profile, const b3Vec3& gravity, float32 dt, u32 velocityIterations, u32 positionIterations, u32 flags);
|
||||
void Solve(const b3Vec3& gravity, float32 dt, u32 velocityIterations, u32 positionIterations, u32 flags);
|
||||
private :
|
||||
enum b3IslandFlags
|
||||
{
|
||||
|
@ -122,27 +122,4 @@ inline b3Mat33 b3Integrate(const b3Mat33& orientation, const b3Vec3& velocity, f
|
||||
return orientation + integral;
|
||||
}
|
||||
|
||||
// These structures contain the elapsed time it took
|
||||
// to run particular method.
|
||||
struct b3CollideProfile
|
||||
{
|
||||
float64 broadphase;
|
||||
float64 narrowphase;
|
||||
};
|
||||
|
||||
struct b3SolverProfile
|
||||
{
|
||||
float64 initializeContacts;
|
||||
float64 initializeJoints;
|
||||
float64 solveVelocity;
|
||||
float64 solvePosition;
|
||||
};
|
||||
|
||||
struct b3Profile
|
||||
{
|
||||
float64 total;
|
||||
b3CollideProfile collide;
|
||||
b3SolverProfile solver;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -32,7 +32,6 @@ class b3QueryListener;
|
||||
class b3RayCastListener;
|
||||
class b3ContactListener;
|
||||
class b3ContactFilter;
|
||||
class b3Draw;
|
||||
|
||||
struct b3RayCastSingleOutput
|
||||
{
|
||||
@ -49,14 +48,6 @@ public:
|
||||
b3World();
|
||||
~b3World();
|
||||
|
||||
// Set the debug draw interface.
|
||||
// The user must implement this interface to tell the world to
|
||||
// draw the physics entities.
|
||||
void SetDebugDraw(b3Draw* draw);
|
||||
|
||||
// Get the debug draw interface.
|
||||
b3Draw* GetDebugDraw();
|
||||
|
||||
// The filter passed can tell the world to disallow the contact creation between
|
||||
// two shapes.
|
||||
void SetContactFilter(b3ContactFilter* filter);
|
||||
@ -124,10 +115,9 @@ public:
|
||||
const b3List2<b3Contact>& GetContactList() const;
|
||||
b3List2<b3Contact>& GetContactList();
|
||||
|
||||
// Get the time spent to finish executing each simulation module of the last physics step.
|
||||
const b3Profile& GetProfile() const;
|
||||
|
||||
// Tell the world to draw the entities that belong to this world.
|
||||
// Debug draw the physics entities that belong to this world.
|
||||
// The user must implement the debug draw interface b3Draw and b3_debugDraw must have been
|
||||
// set to the user implementation.
|
||||
void DebugDraw() const;
|
||||
void DrawShape(const b3Transform& xf, const b3Shape* shape) const;
|
||||
void DrawJoint(const b3Joint* joint) const;
|
||||
@ -153,7 +143,6 @@ private :
|
||||
u32 m_flags;
|
||||
b3Vec3 m_gravity;
|
||||
b3Draw* m_debugDraw;
|
||||
b3Profile m_profile;
|
||||
|
||||
b3StackAllocator m_stackAllocator;
|
||||
b3BlockPool m_bodyBlocks;
|
||||
@ -168,11 +157,6 @@ private :
|
||||
b3ContactManager m_contactMan;
|
||||
};
|
||||
|
||||
inline b3Draw* b3World::GetDebugDraw()
|
||||
{
|
||||
return m_debugDraw;
|
||||
}
|
||||
|
||||
inline void b3World::SetContactListener(b3ContactListener* listener)
|
||||
{
|
||||
m_contactMan.m_contactListener = listener;
|
||||
@ -193,11 +177,6 @@ inline void b3World::SetWarmStart(bool flag)
|
||||
m_warmStarting = flag;
|
||||
}
|
||||
|
||||
inline const b3Profile& b3World::GetProfile() const
|
||||
{
|
||||
return m_profile;
|
||||
}
|
||||
|
||||
inline const b3List2<b3Body>& b3World::GetBodyList() const
|
||||
{
|
||||
return m_bodyList;
|
||||
|
83
include/testbed/framework/profiler.h
Normal file
83
include/testbed/framework/profiler.h
Normal file
@ -0,0 +1,83 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef PROFILER_H
|
||||
#define PROFILER_H
|
||||
|
||||
#include <bounce/common/math/math.h>
|
||||
#include <bounce/common/template/array.h>
|
||||
|
||||
enum ProfileType
|
||||
{
|
||||
e_begin,
|
||||
e_end
|
||||
};
|
||||
|
||||
void ProfileBeginEvents();
|
||||
|
||||
void ProfileEvent(i32 tid, i32 pid, const char* name, float64 time, ProfileType type);
|
||||
void ProfileEvent(i32 tid, i32 pid, const char* name, float64 elapsed);
|
||||
|
||||
void ProfileEndEvents();
|
||||
|
||||
void ProfileBegin();
|
||||
void ProfileEnd();
|
||||
|
||||
struct ProfileRecord
|
||||
{
|
||||
float64 elapsed;
|
||||
float64 maxElapsed;
|
||||
const char* name;
|
||||
};
|
||||
|
||||
class Profiler
|
||||
{
|
||||
public:
|
||||
void Clear()
|
||||
{
|
||||
for (u32 i = 0; i < m_records.Count(); ++i)
|
||||
{
|
||||
m_records[i].elapsed = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Add(const char* name, float64 elapsed)
|
||||
{
|
||||
for (u32 i = 0; i < m_records.Count(); ++i)
|
||||
{
|
||||
ProfileRecord& r = m_records[i];
|
||||
if (r.name == name)
|
||||
{
|
||||
r.elapsed += elapsed;
|
||||
r.maxElapsed = b3Max(r.maxElapsed, r.elapsed);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ProfileRecord r;
|
||||
r.elapsed = elapsed;
|
||||
r.maxElapsed = 0;
|
||||
r.name = name;
|
||||
|
||||
m_records.PushBack(r);
|
||||
}
|
||||
|
||||
b3StackArray<ProfileRecord, 256> m_records;
|
||||
};
|
||||
|
||||
#endif
|
79
include/testbed/tests/angular_motion.h
Normal file
79
include/testbed/tests/angular_motion.h
Normal file
@ -0,0 +1,79 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef ANGULAR_MOTION_H
|
||||
#define ANGULAR_MOTION_H
|
||||
|
||||
class AngularMotion : public Test
|
||||
{
|
||||
public:
|
||||
AngularMotion()
|
||||
{
|
||||
b3BodyDef bdef;
|
||||
bdef.type = e_dynamicBody;
|
||||
bdef.position.Set(0.0f, 0.0f, 0.0f);
|
||||
|
||||
m_body = m_world.CreateBody(bdef);
|
||||
|
||||
b3CapsuleShape shape;
|
||||
shape.m_centers[0].Set(0.0f, 1.0f, 0.0f);
|
||||
shape.m_centers[1].Set(0.0f, -1.0f, 0.0f);
|
||||
shape.m_radius = 1.0f;
|
||||
|
||||
b3ShapeDef sdef;
|
||||
sdef.shape = &shape;
|
||||
sdef.density = 1.0f;
|
||||
|
||||
m_body->CreateShape(sdef);
|
||||
|
||||
b3MassData data;
|
||||
m_body->GetMassData(&data);
|
||||
|
||||
m_body->SetMassData(&data);
|
||||
|
||||
b3Vec3 g(0.0f, 0.0f, 0.0f);
|
||||
m_world.SetGravity(g);
|
||||
}
|
||||
|
||||
void Step()
|
||||
{
|
||||
Test::Step();
|
||||
|
||||
b3Vec3 v(0.0f, 0.0f, 0.0f);
|
||||
m_body->SetLinearVelocity(v);
|
||||
|
||||
b3Vec3 p = m_body->GetSweep().worldCenter;
|
||||
b3Quat quat = m_body->GetSweep().orientation;
|
||||
|
||||
b3Vec3 axis;
|
||||
float32 angle;
|
||||
quat.GetAxisAngle(&axis, &angle);
|
||||
|
||||
b3Vec3 q(0.0f, 0.0f, 0.0f);
|
||||
m_body->SetTransform(q, axis, angle);
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new AngularMotion();
|
||||
}
|
||||
|
||||
b3Body* m_body;
|
||||
};
|
||||
|
||||
#endif
|
@ -32,10 +32,10 @@ public:
|
||||
|
||||
b3ClothDef def;
|
||||
def.mesh = m_meshes + e_clothMesh;
|
||||
def.density = 0.4f;
|
||||
def.density = 0.2f;
|
||||
def.gravity.Set(-10.0f, 1.0f, 0.0f);
|
||||
def.k1 = 0.9f;
|
||||
def.k2 = 0.2f;
|
||||
def.k1 = 0.5f;
|
||||
def.k2 = 0.05f;
|
||||
def.kd = 0.1f;
|
||||
def.r = 1.0f;
|
||||
|
||||
|
83
include/testbed/tests/linear_motion.h
Normal file
83
include/testbed/tests/linear_motion.h
Normal file
@ -0,0 +1,83 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef LINEAR_MOTION_H
|
||||
#define LINEAR_MOTION_H
|
||||
|
||||
class LinearMotion : public Test
|
||||
{
|
||||
public:
|
||||
LinearMotion()
|
||||
{
|
||||
b3BodyDef bdef;
|
||||
bdef.type = e_dynamicBody;
|
||||
bdef.position.Set(0.0f, 0.0f, 0.0f);
|
||||
|
||||
m_body = m_world.CreateBody(bdef);
|
||||
|
||||
b3CapsuleShape shape;
|
||||
shape.m_centers[0].Set(0.0f, 1.0f, 0.0f);
|
||||
shape.m_centers[1].Set(0.0f, -1.0f, 0.0f);
|
||||
shape.m_radius = 1.0f;
|
||||
|
||||
b3ShapeDef sdef;
|
||||
sdef.shape = &shape;
|
||||
sdef.density = 1.0f;
|
||||
|
||||
m_body->CreateShape(sdef);
|
||||
|
||||
b3MassData data;
|
||||
m_body->GetMassData(&data);
|
||||
|
||||
data.I.SetZero();
|
||||
|
||||
m_body->SetMassData(&data);
|
||||
|
||||
b3Vec3 g(0.0f, 0.0f, 0.0f);
|
||||
m_world.SetGravity(g);
|
||||
|
||||
b3Vec3 f(0.0f, 0.0f, -10000.0f);
|
||||
m_body->ApplyForceToCenter(f, true);
|
||||
}
|
||||
|
||||
void Step()
|
||||
{
|
||||
Test::Step();
|
||||
|
||||
b3Vec3 q(0.0f, 0.0f, 0.0f);
|
||||
b3Vec3 p = m_body->GetTransform().position;
|
||||
if (b3Distance(p, q) > 50.0f)
|
||||
{
|
||||
b3Quat quat = m_body->GetSweep().orientation;
|
||||
|
||||
b3Vec3 axis;
|
||||
float32 angle;
|
||||
quat.GetAxisAngle(&axis, &angle);
|
||||
m_body->SetTransform(q, axis, angle);
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new LinearMotion();
|
||||
}
|
||||
|
||||
b3Body* m_body;
|
||||
};
|
||||
|
||||
#endif
|
@ -19,11 +19,13 @@
|
||||
#ifndef TEST_H
|
||||
#define TEST_H
|
||||
|
||||
#include <bounce/bounce.h>
|
||||
|
||||
#include <glfw/glfw3.h>
|
||||
#include <imgui/imgui.h>
|
||||
#include "../framework/debug_draw.h"
|
||||
|
||||
#include <bounce/bounce.h>
|
||||
|
||||
#include <testbed/framework/debug_draw.h>
|
||||
#include <testbed/framework/profiler.h>
|
||||
|
||||
struct Settings
|
||||
{
|
||||
@ -45,7 +47,7 @@ struct Settings
|
||||
drawContactTangents = false;
|
||||
drawStats = true;
|
||||
drawProfile = true;
|
||||
drawGrid = false;;
|
||||
drawGrid = true;
|
||||
pause = false;
|
||||
singleStep = false;
|
||||
lastTestID = -1;
|
||||
@ -131,8 +133,6 @@ public:
|
||||
virtual void KeyUp(int button) { }
|
||||
|
||||
b3World m_world;
|
||||
b3Profile m_profile;
|
||||
b3Profile m_maxProfile;
|
||||
|
||||
b3RayCastSingleOutput m_rayHit;
|
||||
b3BoxHull m_groundHull;
|
||||
|
Reference in New Issue
Block a user