face merging control in convex hull simplification; more asserts; consistency; now user can pass arbitrary number of vertices to b3QHull

This commit is contained in:
Irlan
2018-05-11 03:14:17 -03:00
parent 4da08af7fa
commit 6c136123d9
4 changed files with 143 additions and 100 deletions

View File

@ -43,9 +43,7 @@ struct b3QHull : public b3Hull
}
// Create a convex hull from an array of points.
// The counter must be in the range [0, B3_MAX_HULL_VERTICES].
// Coincident points are removed.
// Some coplanar faces are merged.
// If the creation has failed then this convex hull is not modified.
void Set(const b3Vec3* points, u32 count);
// Set this hull as a cylinder located at the origin.