face merging control in convex hull simplification; more asserts; consistency; now user can pass arbitrary number of vertices to b3QHull
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		| @@ -43,9 +43,7 @@ struct b3QHull : public b3Hull | ||||
| 	} | ||||
|  | ||||
| 	// Create a convex hull from an array of points. | ||||
| 	// The counter must be in the range [0, B3_MAX_HULL_VERTICES]. | ||||
| 	// Coincident points are removed. | ||||
| 	// Some coplanar faces are merged. | ||||
| 	// If the creation has failed then this convex hull is not modified. | ||||
| 	void Set(const b3Vec3* points, u32 count); | ||||
|  | ||||
| 	// Set this hull as a cylinder located at the origin. | ||||
|   | ||||
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