face merging control in convex hull simplification; more asserts; consistency; now user can pass arbitrary number of vertices to b3QHull
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@ -43,9 +43,7 @@ struct b3QHull : public b3Hull
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}
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// Create a convex hull from an array of points.
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// The counter must be in the range [0, B3_MAX_HULL_VERTICES].
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// Coincident points are removed.
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// Some coplanar faces are merged.
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// If the creation has failed then this convex hull is not modified.
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void Set(const b3Vec3* points, u32 count);
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// Set this hull as a cylinder located at the origin.
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