now Bounce uses Triangle for 2D mesh generation
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								external/triangle/makefile
									
									
									
									
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							| @@ -0,0 +1,116 @@ | ||||
| # makefile for Triangle and Show Me | ||||
| # | ||||
| # Type "make" to compile Triangle and Show Me. | ||||
| # | ||||
| # After compiling, type "triangle -h" and "showme -h" to read instructions | ||||
| #   for using each of these programs. | ||||
| # | ||||
| # Type "make trilibrary" to compile Triangle as an object file (triangle.o). | ||||
| # | ||||
| # Type "make distclean" to delete all object and executable files. | ||||
|  | ||||
| # SRC is the directory in which the C source files are, and BIN is the | ||||
| #   directory where you want to put the executable programs.  By default, | ||||
| #   both are the current directory. | ||||
|  | ||||
| SRC = ./ | ||||
| BIN = ./ | ||||
|  | ||||
| # CC should be set to the name of your favorite C compiler. | ||||
|  | ||||
| CC = cc | ||||
|  | ||||
| # CSWITCHES is a list of all switches passed to the C compiler.  I strongly | ||||
| #   recommend using the best level of optimization.  I also strongly | ||||
| #   recommend timing each level of optimization to see which is the | ||||
| #   best.  For instance, when I had a DEC Alpha using DEC's optimizing | ||||
| #   compiler, the -O2 switch generated a notably faster version of Triangle | ||||
| #   than the -O3 switch.  Go figure. | ||||
| # | ||||
| # By default, Triangle and Show Me use double precision floating point | ||||
| #   numbers.  If you prefer single precision, use the -DSINGLE switch. | ||||
| #   Double precision uses more memory, but improves the resolution of | ||||
| #   the meshes you can generate with Triangle.  It also reduces the | ||||
| #   likelihood of a floating exception due to overflow.  Also, it is | ||||
| #   much faster than single precision on many architectures.  I recommend | ||||
| #   double precision unless you want to generate a mesh for which you do | ||||
| #   not have enough memory to use double precision. | ||||
| # | ||||
| # If yours is not a Unix system, use the -DNO_TIMER switch to eliminate the | ||||
| #   Unix-specific timer code.  Also, don't try to compile Show Me; it only | ||||
| #   works with X Windows. | ||||
| # | ||||
| # To get the exact arithmetic to work right on an Intel processor, use the | ||||
| #   -DCPU86 switch with Microsoft C, or the -DLINUX switch with gcc running | ||||
| #   on Linux.  The floating-point arithmetic might not be robust otherwise. | ||||
| #   Please see http://www.cs.cmu.edu/~quake/robust.pc.html for details. | ||||
| # | ||||
| # If you are modifying Triangle, I recommend using the -DSELF_CHECK switch | ||||
| #   while you are debugging.  Defining the SELF_CHECK symbol causes | ||||
| #   Triangle to include self-checking code.  Triangle will execute more | ||||
| #   slowly, however, so be sure to remove this switch before compiling a | ||||
| #   production version. | ||||
| # | ||||
| # If the size of the Triangle binary is important to you, you may wish to | ||||
| #   generate a reduced version of Triangle.  The -DREDUCED switch gets rid | ||||
| #   of all features that are primarily of research interest.  Specifically, | ||||
| #   defining the REDUCED symbol eliminates the -i, -F, -s, and -C switches. | ||||
| #   The -DCDT_ONLY switch gets rid of all meshing algorithms above and beyond | ||||
| #   constrained Delaunay triangulation.  Specifically, defining the CDT_ONLY | ||||
| #   symbol eliminates the -r, -q, -a, -u, -D, -S, and -s switches.  The | ||||
| #   REDUCED and CDT_ONLY symbols may be particularly attractive when Triangle | ||||
| #   is called by another program that does not need all of Triangle's | ||||
| #   features; in this case, these switches should appear as part of | ||||
| #   "TRILIBDEFS" below. | ||||
| # | ||||
| # On some systems, you may need to include -I/usr/local/include and/or | ||||
| #   -L/usr/local/lib in the compiler options to ensure that the X include | ||||
| #   files and libraries that Show Me needs are found.  If you get errors | ||||
| #   like "Can't find include file X11/Xlib.h", you need the former switch. | ||||
| #   Try compiling without them first; add them if that fails. | ||||
| # | ||||
| # An example CSWITCHES line is: | ||||
| # | ||||
| #   CSWITCHES = -O -DNO_TIMER -DLINUX -I/usr/X11R6/include -L/usr/X11R6/lib | ||||
|  | ||||
| CSWITCHES = -O -DLINUX -I/usr/X11R6/include -L/usr/X11R6/lib | ||||
|  | ||||
| # TRILIBDEFS is a list of definitions used to compile an object code version | ||||
| #   of Triangle (triangle.o) to be called by another program.  The file | ||||
| #   "triangle.h" contains detailed information on how to call triangle.o. | ||||
| # | ||||
| # The -DTRILIBRARY should always be used when compiling Triangle into an | ||||
| #   object file. | ||||
| # | ||||
| # An example TRILIBDEFS line is: | ||||
| # | ||||
| #   TRILIBDEFS = -DTRILIBRARY -DREDUCED -DCDT_ONLY | ||||
|  | ||||
| TRILIBDEFS = -DTRILIBRARY | ||||
|  | ||||
| # RM should be set to the name of your favorite rm (file deletion program). | ||||
|  | ||||
| RM = /bin/rm | ||||
|  | ||||
| # The action starts here. | ||||
|  | ||||
| all: $(BIN)triangle $(BIN)showme | ||||
|  | ||||
| trilibrary: $(BIN)triangle.o $(BIN)tricall | ||||
|  | ||||
| $(BIN)triangle: $(SRC)triangle.c | ||||
| 	$(CC) $(CSWITCHES) -o $(BIN)triangle $(SRC)triangle.c -lm | ||||
|  | ||||
| $(BIN)tricall: $(BIN)tricall.c $(BIN)triangle.o | ||||
| 	$(CC) $(CSWITCHES) -o $(BIN)tricall $(SRC)tricall.c \ | ||||
| 		$(BIN)triangle.o -lm | ||||
|  | ||||
| $(BIN)triangle.o: $(SRC)triangle.c $(SRC)triangle.h | ||||
| 	$(CC) $(CSWITCHES) $(TRILIBDEFS) -c -o $(BIN)triangle.o \ | ||||
| 		$(SRC)triangle.c | ||||
|  | ||||
| $(BIN)showme: $(SRC)showme.c | ||||
| 	$(CC) $(CSWITCHES) -o $(BIN)showme $(SRC)showme.c -lX11 | ||||
|  | ||||
| distclean: | ||||
| 	$(RM) $(BIN)triangle $(BIN)triangle.o $(BIN)tricall $(BIN)showme | ||||
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