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							| @@ -0,0 +1,223 @@ | ||||
| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef RAGDOLL_H | ||||
| #define RAGDOLL_H | ||||
|  | ||||
| class Ragdoll : public Test | ||||
| { | ||||
| public: | ||||
| 	Ragdoll() | ||||
| 	{ | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			b3Body* ground = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_groundHull; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &hs; | ||||
| 			ground->CreateShape(sd); | ||||
| 		} | ||||
| 		 | ||||
| 		b3Body* head; | ||||
| 		b3Body* hip; | ||||
| 		b3Body* lArm; | ||||
| 		b3Body* rArm; | ||||
| 		b3Body* lLeg; | ||||
| 		b3Body* rLeg; | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = e_dynamicBody; | ||||
| 			bd.position.Set(0.0f, 10.0f, 0.0f); | ||||
| 			hip = m_world.CreateBody(bd); | ||||
|  | ||||
| 			hip->ApplyForceToCenter(b3Vec3(0.0f, 0.0f, -5000.0f), true); | ||||
|  | ||||
| 			b3CapsuleShape cs; | ||||
| 			cs.m_centers[0].Set(0.0f, 0.5f, 0.0f); | ||||
| 			cs.m_centers[1].Set(0.0f, -0.5f, 0.0f); | ||||
| 			cs.m_radius = 1.0f; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &cs; | ||||
| 			sd.density = 1.0f; | ||||
| 			hip->CreateShape(sd); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = e_dynamicBody; | ||||
| 			bd.position.Set(0.0f, 12.25f, 0.0f); | ||||
| 			bd.angularVelocity.Set(0.0f, 0.0f, 0.005f); | ||||
| 			head = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3CapsuleShape cs; | ||||
| 			cs.m_centers[0].Set(0.0f, 0.15f, 0.0f); | ||||
| 			cs.m_centers[1].Set(0.0f, -0.15f, 0.0f); | ||||
| 			cs.m_radius = 0.5f; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &cs; | ||||
| 			sd.density = 5.0f; | ||||
| 			head->CreateShape(sd); | ||||
| 		} | ||||
|  | ||||
| 		// Link head to chest | ||||
| 		{ | ||||
| 			b3ConeJointDef cd; | ||||
| 			cd.bodyA = hip; | ||||
| 			cd.bodyB = head; | ||||
| 			cd.collideLinked = false; | ||||
| 			cd.enableLimit = true; | ||||
| 			cd.Initialize(hip, head, b3Vec3(0.0f, 1.0f, 0.0f), b3Vec3(0.0f, 11.55f, 0.0f), 0.25f * B3_PI); | ||||
| 			b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = e_dynamicBody; | ||||
| 			bd.position.Set(-2.5f, 11.0f, 0.0f); | ||||
| 			bd.orientation.Set(b3Vec3(0.0f, 0.0f, 1.0f), 0.5f * B3_PI); | ||||
| 			lArm = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3CapsuleShape cs; | ||||
| 			cs.m_centers[0].Set(0.0f, 1.0f, 0.0f); | ||||
| 			cs.m_centers[1].Set(0.0f, -1.0f, 0.0f); | ||||
| 			cs.m_radius = 0.5f; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &cs; | ||||
| 			sd.density = 0.25f; | ||||
| 			 | ||||
| 			lArm->CreateShape(sd); | ||||
| 		} | ||||
| 		 | ||||
| 		// Link left arm to chest | ||||
| 		{ | ||||
| 			b3ConeJointDef cd; | ||||
| 			cd.bodyA = hip; | ||||
| 			cd.bodyB = lArm; | ||||
| 			cd.collideLinked = false; | ||||
| 			cd.enableLimit = true; | ||||
| 			cd.Initialize(hip, lArm, b3Vec3(-1.0f, 0.0f, 0.0f), b3Vec3(-1.0f, 11.0f, 0.0f), B3_PI); | ||||
| 			b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = e_dynamicBody; | ||||
| 			bd.position.Set(2.5f, 11.0f, 0.0f); | ||||
| 			bd.orientation.Set(b3Vec3(0.0f, 0.0f, 1.0f), 0.5f * B3_PI); | ||||
| 			rArm = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3CapsuleShape cs; | ||||
| 			cs.m_centers[0].Set(0.0f, 1.0f, 0.0f); | ||||
| 			cs.m_centers[1].Set(0.0f, -1.0f, 0.0f); | ||||
| 			cs.m_radius = 0.5f; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &cs; | ||||
| 			sd.density = 0.25f; | ||||
|  | ||||
| 			rArm->CreateShape(sd); | ||||
| 		} | ||||
| 		 | ||||
| 		// Link right arm to chest | ||||
| 		{ | ||||
| 			b3ConeJointDef cd; | ||||
| 			cd.bodyA = hip; | ||||
| 			cd.bodyB = rArm; | ||||
| 			cd.collideLinked = false; | ||||
| 			cd.enableLimit = true; | ||||
| 			cd.Initialize(hip, rArm, b3Vec3(1.0f, 0.0f, 0.0f), b3Vec3(1.0f, 11.0f, 0.0f), B3_PI); | ||||
| 			b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = e_dynamicBody; | ||||
| 			bd.position.Set(-0.5f, 6.0f, 0.0f); | ||||
| 			lLeg = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3CapsuleShape cs; | ||||
| 			cs.m_centers[0].Set(0.0f, 2.0f, 0.0f); | ||||
| 			cs.m_centers[1].Set(0.0f, -2.0f, 0.0f); | ||||
| 			cs.m_radius = 0.45f; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &cs; | ||||
| 			sd.density = 0.25f; | ||||
|  | ||||
| 			lLeg->CreateShape(sd); | ||||
| 		} | ||||
|  | ||||
| 		// Link left leg to chest | ||||
| 		{ | ||||
| 			b3ConeJointDef cd; | ||||
| 			cd.bodyA = hip; | ||||
| 			cd.bodyB = lLeg; | ||||
| 			cd.collideLinked = false; | ||||
| 			cd.enableLimit = true; | ||||
| 			cd.Initialize(hip, lLeg, b3Vec3(0.0f, -1.0f, 0.0f), b3Vec3(-0.5f, 8.5f, 0.0f), 0.25f * B3_PI); | ||||
| 			b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = e_dynamicBody; | ||||
| 			bd.position.Set(0.5f, 6.0f, 0.0f); | ||||
| 			rLeg = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3CapsuleShape cs; | ||||
| 			cs.m_centers[0].Set(0.0f, 2.0f, 0.0f); | ||||
| 			cs.m_centers[1].Set(0.0f, -2.0f, 0.0f); | ||||
| 			cs.m_radius = 0.45f; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &cs; | ||||
| 			sd.density = 0.25f; | ||||
|  | ||||
| 			rLeg->CreateShape(sd); | ||||
| 		} | ||||
|  | ||||
| 		// Link right leg to chest | ||||
| 		{ | ||||
| 			b3ConeJointDef cd; | ||||
| 			cd.bodyA = hip; | ||||
| 			cd.bodyB = rLeg; | ||||
| 			cd.collideLinked = false; | ||||
| 			cd.enableLimit = true; | ||||
| 			cd.Initialize(hip, rLeg, b3Vec3(0.0f, -1.0f, 0.0f), b3Vec3(0.5f, 8.5f, 0.0f), 0.25f * B3_PI); | ||||
| 			b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd); | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	void KeyDown(int button) | ||||
| 	{ | ||||
| 	} | ||||
|  | ||||
| 	static Test* Create() | ||||
| 	{ | ||||
| 		return new Ragdoll(); | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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