224 lines
5.1 KiB
C++

/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef RAGDOLL_H
#define RAGDOLL_H
class Ragdoll : public Test
{
public:
Ragdoll()
{
{
b3BodyDef bd;
b3Body* ground = m_world.CreateBody(bd);
b3HullShape hs;
hs.m_hull = &m_groundHull;
b3ShapeDef sd;
sd.shape = &hs;
ground->CreateShape(sd);
}
b3Body* head;
b3Body* hip;
b3Body* lArm;
b3Body* rArm;
b3Body* lLeg;
b3Body* rLeg;
{
b3BodyDef bd;
bd.type = e_dynamicBody;
bd.position.Set(0.0f, 10.0f, 0.0f);
hip = m_world.CreateBody(bd);
hip->ApplyForceToCenter(b3Vec3(0.0f, 0.0f, -5000.0f), true);
b3CapsuleShape cs;
cs.m_centers[0].Set(0.0f, 0.5f, 0.0f);
cs.m_centers[1].Set(0.0f, -0.5f, 0.0f);
cs.m_radius = 1.0f;
b3ShapeDef sd;
sd.shape = &cs;
sd.density = 1.0f;
hip->CreateShape(sd);
}
{
b3BodyDef bd;
bd.type = e_dynamicBody;
bd.position.Set(0.0f, 12.25f, 0.0f);
bd.angularVelocity.Set(0.0f, 0.0f, 0.005f);
head = m_world.CreateBody(bd);
b3CapsuleShape cs;
cs.m_centers[0].Set(0.0f, 0.15f, 0.0f);
cs.m_centers[1].Set(0.0f, -0.15f, 0.0f);
cs.m_radius = 0.5f;
b3ShapeDef sd;
sd.shape = &cs;
sd.density = 5.0f;
head->CreateShape(sd);
}
// Link head to chest
{
b3ConeJointDef cd;
cd.bodyA = hip;
cd.bodyB = head;
cd.collideLinked = false;
cd.enableLimit = true;
cd.Initialize(hip, head, b3Vec3(0.0f, 1.0f, 0.0f), b3Vec3(0.0f, 11.55f, 0.0f), 0.25f * B3_PI);
b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd);
}
{
b3BodyDef bd;
bd.type = e_dynamicBody;
bd.position.Set(-2.5f, 11.0f, 0.0f);
bd.orientation.Set(b3Vec3(0.0f, 0.0f, 1.0f), 0.5f * B3_PI);
lArm = m_world.CreateBody(bd);
b3CapsuleShape cs;
cs.m_centers[0].Set(0.0f, 1.0f, 0.0f);
cs.m_centers[1].Set(0.0f, -1.0f, 0.0f);
cs.m_radius = 0.5f;
b3ShapeDef sd;
sd.shape = &cs;
sd.density = 0.25f;
lArm->CreateShape(sd);
}
// Link left arm to chest
{
b3ConeJointDef cd;
cd.bodyA = hip;
cd.bodyB = lArm;
cd.collideLinked = false;
cd.enableLimit = true;
cd.Initialize(hip, lArm, b3Vec3(-1.0f, 0.0f, 0.0f), b3Vec3(-1.0f, 11.0f, 0.0f), B3_PI);
b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd);
}
{
b3BodyDef bd;
bd.type = e_dynamicBody;
bd.position.Set(2.5f, 11.0f, 0.0f);
bd.orientation.Set(b3Vec3(0.0f, 0.0f, 1.0f), 0.5f * B3_PI);
rArm = m_world.CreateBody(bd);
b3CapsuleShape cs;
cs.m_centers[0].Set(0.0f, 1.0f, 0.0f);
cs.m_centers[1].Set(0.0f, -1.0f, 0.0f);
cs.m_radius = 0.5f;
b3ShapeDef sd;
sd.shape = &cs;
sd.density = 0.25f;
rArm->CreateShape(sd);
}
// Link right arm to chest
{
b3ConeJointDef cd;
cd.bodyA = hip;
cd.bodyB = rArm;
cd.collideLinked = false;
cd.enableLimit = true;
cd.Initialize(hip, rArm, b3Vec3(1.0f, 0.0f, 0.0f), b3Vec3(1.0f, 11.0f, 0.0f), B3_PI);
b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd);
}
{
b3BodyDef bd;
bd.type = e_dynamicBody;
bd.position.Set(-0.5f, 6.0f, 0.0f);
lLeg = m_world.CreateBody(bd);
b3CapsuleShape cs;
cs.m_centers[0].Set(0.0f, 2.0f, 0.0f);
cs.m_centers[1].Set(0.0f, -2.0f, 0.0f);
cs.m_radius = 0.45f;
b3ShapeDef sd;
sd.shape = &cs;
sd.density = 0.25f;
lLeg->CreateShape(sd);
}
// Link left leg to chest
{
b3ConeJointDef cd;
cd.bodyA = hip;
cd.bodyB = lLeg;
cd.collideLinked = false;
cd.enableLimit = true;
cd.Initialize(hip, lLeg, b3Vec3(0.0f, -1.0f, 0.0f), b3Vec3(-0.5f, 8.5f, 0.0f), 0.25f * B3_PI);
b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd);
}
{
b3BodyDef bd;
bd.type = e_dynamicBody;
bd.position.Set(0.5f, 6.0f, 0.0f);
rLeg = m_world.CreateBody(bd);
b3CapsuleShape cs;
cs.m_centers[0].Set(0.0f, 2.0f, 0.0f);
cs.m_centers[1].Set(0.0f, -2.0f, 0.0f);
cs.m_radius = 0.45f;
b3ShapeDef sd;
sd.shape = &cs;
sd.density = 0.25f;
rLeg->CreateShape(sd);
}
// Link right leg to chest
{
b3ConeJointDef cd;
cd.bodyA = hip;
cd.bodyB = rLeg;
cd.collideLinked = false;
cd.enableLimit = true;
cd.Initialize(hip, rLeg, b3Vec3(0.0f, -1.0f, 0.0f), b3Vec3(0.5f, 8.5f, 0.0f), 0.25f * B3_PI);
b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd);
}
}
void KeyDown(int button)
{
}
static Test* Create()
{
return new Ragdoll();
}
};
#endif