add hello world example and edit source tree
This commit is contained in:
		
							
								
								
									
										246
									
								
								examples/testbed/tests/ray_cast.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										246
									
								
								examples/testbed/tests/ray_cast.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,246 @@ | ||||
| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef RAY_CAST_H | ||||
| #define RAY_CAST_H | ||||
|  | ||||
| extern Settings g_settings; | ||||
|  | ||||
| class RayCast : public Test | ||||
| { | ||||
| public: | ||||
| 	RayCast() | ||||
| 	{ | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.type = b3BodyType::e_staticBody; | ||||
| 			b3Body* body = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_groundHull; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.shape = &hs; | ||||
|  | ||||
| 			b3Shape* shape = body->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.type = b3BodyType::e_staticBody; | ||||
| 			bdef.position.Set(0.0f, 2.0f, 10.0f); | ||||
| 			bdef.orientation = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), 0.25f * B3_PI); | ||||
|  | ||||
| 			b3Body* body = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_boxHull; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.shape = &hs; | ||||
|  | ||||
| 			b3Shape* shape = body->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.type = b3BodyType::e_staticBody; | ||||
| 			bdef.position.Set(-10.0f, 6.0f, -10.0f); | ||||
| 			bdef.orientation = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), 0.25f * B3_PI); | ||||
|  | ||||
| 			b3Body* body = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_tallHull; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.shape = &hs; | ||||
|  | ||||
| 			b3Shape* shape = body->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.type = b3BodyType::e_staticBody; | ||||
| 			bdef.position.Set(10.0f, 2.0f, 0.0f); | ||||
| 			bdef.orientation = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), 0.20f * B3_PI); | ||||
|  | ||||
| 			b3Body* body = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_boxHull; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.density = 0.0f; | ||||
| 			sdef.friction = 0.0f; | ||||
| 			sdef.shape = &hs; | ||||
| 			sdef.userData = NULL; | ||||
|  | ||||
| 			b3Shape* shape = body->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.type = b3BodyType::e_staticBody; | ||||
| 			bdef.position.Set(-10.0f, 2.0f, 14.0f); | ||||
| 			bdef.orientation = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), 0.05f * B3_PI); | ||||
|  | ||||
| 			b3Body* body = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_boxHull; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.density = 0.0f; | ||||
| 			sdef.friction = 0.0f; | ||||
| 			sdef.shape = &hs; | ||||
| 			sdef.userData = NULL; | ||||
|  | ||||
| 			b3Shape* shape = body->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.type = b3BodyType::e_staticBody; | ||||
| 			bdef.position.Set(-14.0f, 2.0f, 5.0f); | ||||
| 			bdef.orientation = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), -0.05f * B3_PI); | ||||
|  | ||||
| 			b3Body* body = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_boxHull; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.density = 0.0f; | ||||
| 			sdef.friction = 0.0f; | ||||
| 			sdef.shape = &hs; | ||||
| 			sdef.userData = NULL; | ||||
|  | ||||
| 			b3Shape* shape = body->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.type = b3BodyType::e_staticBody; | ||||
| 			bdef.position.Set(20.0f, 2.0f, 5.0f); | ||||
| 			bdef.orientation = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), -0.05f * B3_PI); | ||||
|  | ||||
| 			b3Body* body = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_boxHull; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.density = 0.0f; | ||||
| 			sdef.friction = 0.0f; | ||||
| 			sdef.shape = &hs; | ||||
| 			sdef.userData = NULL; | ||||
|  | ||||
| 			b3Shape* shape = body->CreateShape(sdef); | ||||
| 		} | ||||
| 		 | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.type = b3BodyType::e_staticBody; | ||||
| 			bdef.position.Set(12.0f, 2.0f, 5.0f); | ||||
| 			bdef.orientation = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), -0.35f * B3_PI); | ||||
|  | ||||
| 			b3Body* body = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3SphereShape hs; | ||||
| 			hs.m_radius = 2.5f; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.density = 0.0f; | ||||
| 			sdef.friction = 0.0f; | ||||
| 			sdef.shape = &hs; | ||||
| 			sdef.userData = NULL; | ||||
|  | ||||
| 			b3Shape* shape = body->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.type = b3BodyType::e_staticBody; | ||||
| 			bdef.position.Set(0.0f, 1.0f, -12.0f); | ||||
|  | ||||
| 			b3Body* body = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3CapsuleShape hs; | ||||
| 			hs.m_centers[0].Set(0.0f, 1.0f, 0.0f); | ||||
| 			hs.m_centers[1].Set(0.0f, -1.0f, 0.0f); | ||||
| 			hs.m_radius = 3.0f; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.density = 0.0f; | ||||
| 			sdef.friction = 0.0f; | ||||
| 			sdef.shape = &hs; | ||||
| 			sdef.userData = NULL; | ||||
|  | ||||
| 			b3Shape* shape = body->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		m_p1.Set(0.0f, 2.0f, 0.0f); | ||||
| 		m_p2.Set(50.0f, 2.0f, 0.0f); | ||||
|  | ||||
| 		m_p12.Set(0.0f, 2.0f, 0.0f); | ||||
| 		m_p22.Set(-50.0f, 2.0f, 0.0f); | ||||
| 	} | ||||
|  | ||||
| 	void CastRay(const b3Vec3 p1, const b3Vec3 p2) const | ||||
| 	{ | ||||
| 		b3RayCastSingleOutput out; | ||||
| 		if (m_world.RayCastSingle(&out, p1, p2)) | ||||
| 		{ | ||||
| 			g_debugDraw->DrawSegment(p1, out.point, b3Color(0.0f, 1.0f, 0.0f)); | ||||
| 			g_debugDraw->DrawPoint(out.point, 4.0f, b3Color(1.0f, 0.0f, 0.0f)); | ||||
| 			g_debugDraw->DrawSegment(out.point, out.point + out.normal, b3Color(1.0f, 1.0f, 1.0f)); | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			g_debugDraw->DrawSegment(p1, p2, b3Color(0.0f, 1.0f, 0.0f)); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	void Step() | ||||
| 	{ | ||||
| 		float32 dt = g_settings.hertz > 0.0f ? 1.0f / g_settings.hertz : 0.0f; | ||||
| 		b3Quat q(b3Vec3(0.0f, 1.0f, 0.0f), dt * 0.05f * B3_PI); | ||||
| 		 | ||||
| 		m_p1 = b3Mul(q, m_p1); | ||||
| 		m_p2 = b3Mul(q, m_p2); | ||||
|  | ||||
| 		m_p12 = b3Mul(q, m_p12); | ||||
| 		m_p22 = b3Mul(q, m_p22); | ||||
|  | ||||
| 		CastRay(m_p1, m_p2); | ||||
| 		CastRay(m_p12, m_p22); | ||||
|  | ||||
| 		Test::Step(); | ||||
| 	} | ||||
|  | ||||
| 	static Test* Create() | ||||
| 	{ | ||||
| 		return new RayCast(); | ||||
| 	} | ||||
|  | ||||
| 	b3Vec3 m_p1, m_p2; | ||||
| 	b3Vec3 m_p12, m_p22; | ||||
| }; | ||||
|  | ||||
| #endif | ||||
		Reference in New Issue
	
	Block a user