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| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef SPHERE_STACK_H | ||||
| #define SPHERE_STACK_H | ||||
|  | ||||
| class SphereStack : public Test | ||||
| { | ||||
| public: | ||||
| 	enum | ||||
| 	{ | ||||
| 		e_rowCount = 1, | ||||
| 		e_columnCount = 5, | ||||
| 		e_depthCount = 1 | ||||
| 	}; | ||||
|  | ||||
| 	SphereStack() | ||||
| 	{ | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = b3BodyType::e_staticBody; | ||||
| 			b3Body* ground = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_groundHull; | ||||
| 			 | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &hs; | ||||
| 			sd.density = 0.0f; | ||||
| 			sd.friction = 1.0f; | ||||
| 			sd.restitution = 0.0f; | ||||
| 			 | ||||
| 			b3Shape* groundShape = ground->CreateShape(sd); | ||||
| 		} | ||||
|  | ||||
| 		b3Vec3 stackOrigin; | ||||
| 		stackOrigin.Set(0.0f, 5.0f, 0.0f); | ||||
| 		float32 radius = 1.0f; | ||||
| 		float32 diameter = 2.0f * radius; | ||||
|  | ||||
| 		for (u32 i = 0; i < e_rowCount; ++i) | ||||
| 		{ | ||||
| 			for (u32 j = 0; j < e_columnCount; ++j) | ||||
| 			{ | ||||
| 				for (u32 k = 0; k < e_depthCount; ++k) | ||||
| 				{ | ||||
| 					b3BodyDef bdef; | ||||
| 					bdef.type = b3BodyType::e_dynamicBody; | ||||
| 					bdef.position.x = float32(i) * diameter; | ||||
| 					bdef.position.y = float32(j) * diameter; | ||||
| 					bdef.position.z = float32(k) * diameter; | ||||
| 					bdef.position += stackOrigin; | ||||
| 					bdef.linearVelocity.Set(0.0f, -50.0f, 0.0f); | ||||
|  | ||||
| 					b3Body* body = m_world.CreateBody(bdef); | ||||
|  | ||||
| 					b3SphereShape sphere; | ||||
| 					sphere.m_center.SetZero(); | ||||
| 					sphere.m_radius = radius; | ||||
|  | ||||
| 					b3ShapeDef sdef; | ||||
| 					sdef.shape = &sphere; | ||||
| 					sdef.density = 1.0f; | ||||
| 					sdef.friction = 0.3f; | ||||
|  | ||||
| 					b3Shape* shape = body->CreateShape(sdef); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	static Test* Create() | ||||
| 	{ | ||||
| 		return new SphereStack(); | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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