nice hull visualization
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0fc1751ca1
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72662b1acd
@ -40,6 +40,22 @@ public:
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void KeyDown(int button)
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{
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if (button == GLFW_KEY_LEFT)
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{
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if (m_selection > 0)
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{
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m_selection -= 1;
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}
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}
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if (button == GLFW_KEY_RIGHT)
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{
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if (m_selection < m_hull.faceCount - 1)
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{
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m_selection += 1;
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}
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}
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if (button == GLFW_KEY_G)
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{
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Generate();
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@ -65,60 +81,114 @@ public:
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m_points[m_count++] = p;
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}
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m_hull.Set(m_points, m_count);
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assert(m_hull.faceCount > 0);
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m_selection = 0;
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}
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void Step()
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{
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b3QHull hull;
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hull.Set(m_points, m_count);
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Generate();
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for (u32 i = 0; i < m_hull.vertexCount; ++i)
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{
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b3Color solidColor(1.0f, 1.0f, 1.0f, 0.75f);
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g_draw->DrawPoint(m_hull.vertices[i], 4.0f, solidColor);
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}
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for (u32 i = 0; i < m_count; ++i)
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{
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g_draw->DrawPoint(m_points[i], 4.0f, b3Color_green);
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b3Color solidColor(1.0f, 1.0f, 1.0f, 0.25f);
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g_draw->DrawPoint(m_points[i], 4.0f, solidColor);
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}
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for (u32 i = 0; i < hull.edgeCount; i += 2)
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for (u32 i = 0; i < m_hull.edgeCount; i += 2)
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{
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const b3HalfEdge* edge = hull.GetEdge(i);
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const b3HalfEdge* twin = hull.GetEdge(i + 1);
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const b3HalfEdge* edge = m_hull.GetEdge(i);
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const b3HalfEdge* twin = m_hull.GetEdge(i + 1);
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b3Vec3 v1 = hull.GetVertex(edge->origin);
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b3Vec3 v2 = hull.GetVertex(twin->origin);
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b3Vec3 v1 = m_hull.GetVertex(edge->origin);
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b3Vec3 v2 = m_hull.GetVertex(twin->origin);
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g_draw->DrawSegment(v1, v2, b3Color_black);
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//g_draw->DrawSegment(v1, v2, b3Color_black);
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}
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g_draw->Flush();
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for (u32 i = 0; i < hull.faceCount; ++i)
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{
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const b3Face* face = hull.GetFace(i);
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const b3HalfEdge* begin = hull.GetEdge(face->edge);
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const b3Face* face = m_hull.GetFace(m_selection);
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b3Vec3 n = m_hull.GetPlane(m_selection).normal;
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b3Vec3 n = hull.GetPlane(i).normal;
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b3Vec3 c;
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c.SetZero();
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u32 vn = 0;
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const b3HalfEdge* begin = m_hull.GetEdge(face->edge);
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const b3HalfEdge* edge = begin;
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do
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{
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u32 i1 = edge->origin;
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b3Vec3 v1 = m_hull.GetVertex(i1);
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const b3HalfEdge* twin = m_hull.GetEdge(edge->twin);
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u32 i2 = twin->origin;
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b3Vec3 v2 = m_hull.GetVertex(i2);
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const b3HalfEdge* edge = hull.GetEdge(begin->next);
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c += v1;
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++vn;
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b3Color solidColor(1.0f, 0.0f, 0.0f, 1.0f);
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g_draw->DrawSegment(v1, v2, solidColor);
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g_draw->DrawString(b3Color_white, v1, "v%d", vn);
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edge = m_hull.GetEdge(edge->next);
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} while (edge != begin);
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c /= float32(vn);
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g_draw->DrawSegment(c, c + n, b3Color_white);
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}
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g_draw->Flush();
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for (u32 i = 0; i < m_hull.faceCount; ++i)
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{
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const b3Face* face = m_hull.GetFace(i);
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b3Vec3 n = m_hull.GetPlane(i).normal;
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const b3HalfEdge* begin = m_hull.GetEdge(face->edge);
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const b3HalfEdge* edge = begin;
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do
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{
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u32 i1 = begin->origin;
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u32 i2 = edge->origin;
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const b3HalfEdge* next = hull.GetEdge(edge->next);
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const b3HalfEdge* next = m_hull.GetEdge(edge->next);
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u32 i3 = next->origin;
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b3Vec3 v1 = hull.GetVertex(i1);
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b3Vec3 v2 = hull.GetVertex(i2);
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b3Vec3 v3 = hull.GetVertex(i3);
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b3Vec3 v1 = m_hull.GetVertex(i1);
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b3Vec3 v2 = m_hull.GetVertex(i2);
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b3Vec3 v3 = m_hull.GetVertex(i3);
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b3Color solidColor(1.0f, 1.0f, 1.0f, 0.5f);
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b3Color solidColor(1.0f, 1.0f, 1.0f, 0.25f);
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if (i == m_selection)
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{
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solidColor.a = 1.0f;
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}
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g_draw->DrawSolidTriangle(n, v1, v2, v3, solidColor);
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edge = next;
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} while (hull.GetEdge(edge->next) != begin);
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} while (edge != begin);
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}
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g_draw->Flush();
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g_draw->DrawString(b3Color_white, "G - Generate a random convex hull");
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g_draw->DrawString(b3Color_white, "Left/Right Arrow - Select previous/next convex hull face");
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}
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static Test* Create()
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@ -126,6 +196,8 @@ public:
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return new ConvexHull();
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}
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b3QHull m_hull;
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u32 m_selection;
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u32 m_count;
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b3Vec3 m_points[e_count];
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};
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