nice hull visualization

This commit is contained in:
Irlan 2018-05-09 05:44:31 -03:00
parent 0fc1751ca1
commit 72662b1acd

View File

@ -40,6 +40,22 @@ public:
void KeyDown(int button)
{
if (button == GLFW_KEY_LEFT)
{
if (m_selection > 0)
{
m_selection -= 1;
}
}
if (button == GLFW_KEY_RIGHT)
{
if (m_selection < m_hull.faceCount - 1)
{
m_selection += 1;
}
}
if (button == GLFW_KEY_G)
{
Generate();
@ -65,60 +81,114 @@ public:
m_points[m_count++] = p;
}
m_hull.Set(m_points, m_count);
assert(m_hull.faceCount > 0);
m_selection = 0;
}
void Step()
{
b3QHull hull;
hull.Set(m_points, m_count);
Generate();
for (u32 i = 0; i < m_hull.vertexCount; ++i)
{
b3Color solidColor(1.0f, 1.0f, 1.0f, 0.75f);
g_draw->DrawPoint(m_hull.vertices[i], 4.0f, solidColor);
}
for (u32 i = 0; i < m_count; ++i)
{
g_draw->DrawPoint(m_points[i], 4.0f, b3Color_green);
b3Color solidColor(1.0f, 1.0f, 1.0f, 0.25f);
g_draw->DrawPoint(m_points[i], 4.0f, solidColor);
}
for (u32 i = 0; i < hull.edgeCount; i += 2)
for (u32 i = 0; i < m_hull.edgeCount; i += 2)
{
const b3HalfEdge* edge = hull.GetEdge(i);
const b3HalfEdge* twin = hull.GetEdge(i + 1);
const b3HalfEdge* edge = m_hull.GetEdge(i);
const b3HalfEdge* twin = m_hull.GetEdge(i + 1);
b3Vec3 v1 = hull.GetVertex(edge->origin);
b3Vec3 v2 = hull.GetVertex(twin->origin);
b3Vec3 v1 = m_hull.GetVertex(edge->origin);
b3Vec3 v2 = m_hull.GetVertex(twin->origin);
g_draw->DrawSegment(v1, v2, b3Color_black);
//g_draw->DrawSegment(v1, v2, b3Color_black);
}
g_draw->Flush();
for (u32 i = 0; i < hull.faceCount; ++i)
{
const b3Face* face = hull.GetFace(i);
const b3HalfEdge* begin = hull.GetEdge(face->edge);
const b3Face* face = m_hull.GetFace(m_selection);
b3Vec3 n = m_hull.GetPlane(m_selection).normal;
b3Vec3 n = hull.GetPlane(i).normal;
b3Vec3 c;
c.SetZero();
u32 vn = 0;
const b3HalfEdge* begin = m_hull.GetEdge(face->edge);
const b3HalfEdge* edge = begin;
do
{
u32 i1 = edge->origin;
b3Vec3 v1 = m_hull.GetVertex(i1);
const b3HalfEdge* twin = m_hull.GetEdge(edge->twin);
u32 i2 = twin->origin;
b3Vec3 v2 = m_hull.GetVertex(i2);
const b3HalfEdge* edge = hull.GetEdge(begin->next);
c += v1;
++vn;
b3Color solidColor(1.0f, 0.0f, 0.0f, 1.0f);
g_draw->DrawSegment(v1, v2, solidColor);
g_draw->DrawString(b3Color_white, v1, "v%d", vn);
edge = m_hull.GetEdge(edge->next);
} while (edge != begin);
c /= float32(vn);
g_draw->DrawSegment(c, c + n, b3Color_white);
}
g_draw->Flush();
for (u32 i = 0; i < m_hull.faceCount; ++i)
{
const b3Face* face = m_hull.GetFace(i);
b3Vec3 n = m_hull.GetPlane(i).normal;
const b3HalfEdge* begin = m_hull.GetEdge(face->edge);
const b3HalfEdge* edge = begin;
do
{
u32 i1 = begin->origin;
u32 i2 = edge->origin;
const b3HalfEdge* next = hull.GetEdge(edge->next);
const b3HalfEdge* next = m_hull.GetEdge(edge->next);
u32 i3 = next->origin;
b3Vec3 v1 = hull.GetVertex(i1);
b3Vec3 v2 = hull.GetVertex(i2);
b3Vec3 v3 = hull.GetVertex(i3);
b3Vec3 v1 = m_hull.GetVertex(i1);
b3Vec3 v2 = m_hull.GetVertex(i2);
b3Vec3 v3 = m_hull.GetVertex(i3);
b3Color solidColor(1.0f, 1.0f, 1.0f, 0.5f);
b3Color solidColor(1.0f, 1.0f, 1.0f, 0.25f);
if (i == m_selection)
{
solidColor.a = 1.0f;
}
g_draw->DrawSolidTriangle(n, v1, v2, v3, solidColor);
edge = next;
} while (hull.GetEdge(edge->next) != begin);
} while (edge != begin);
}
g_draw->Flush();
g_draw->DrawString(b3Color_white, "G - Generate a random convex hull");
g_draw->DrawString(b3Color_white, "Left/Right Arrow - Select previous/next convex hull face");
}
static Test* Create()
@ -126,6 +196,8 @@ public:
return new ConvexHull();
}
b3QHull m_hull;
u32 m_selection;
u32 m_count;
b3Vec3 m_points[e_count];
};