nice hull visualization
This commit is contained in:
		| @@ -40,6 +40,22 @@ public: | ||||
|  | ||||
| 	void KeyDown(int button) | ||||
| 	{ | ||||
| 		if (button == GLFW_KEY_LEFT) | ||||
| 		{ | ||||
| 			if (m_selection > 0) | ||||
| 			{ | ||||
| 				m_selection -= 1; | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		if (button == GLFW_KEY_RIGHT) | ||||
| 		{ | ||||
| 			if (m_selection < m_hull.faceCount - 1) | ||||
| 			{ | ||||
| 				m_selection += 1; | ||||
| 			} | ||||
| 		} | ||||
| 		 | ||||
| 		if (button == GLFW_KEY_G) | ||||
| 		{ | ||||
| 			Generate(); | ||||
| @@ -65,60 +81,114 @@ public: | ||||
| 			 | ||||
| 			m_points[m_count++] = p; | ||||
| 		} | ||||
| 		 | ||||
| 		m_hull.Set(m_points, m_count); | ||||
| 		assert(m_hull.faceCount > 0); | ||||
| 		m_selection = 0; | ||||
| 	} | ||||
|  | ||||
| 	void Step() | ||||
| 	{ | ||||
| 		b3QHull hull; | ||||
| 		hull.Set(m_points, m_count); | ||||
| 		Generate(); | ||||
|  | ||||
| 		for (u32 i = 0; i < m_hull.vertexCount; ++i) | ||||
| 		{ | ||||
| 			b3Color solidColor(1.0f, 1.0f, 1.0f, 0.75f); | ||||
| 			g_draw->DrawPoint(m_hull.vertices[i], 4.0f, solidColor); | ||||
| 		} | ||||
|  | ||||
| 		for (u32 i = 0; i < m_count; ++i) | ||||
| 		{ | ||||
| 			g_draw->DrawPoint(m_points[i], 4.0f, b3Color_green); | ||||
| 			b3Color solidColor(1.0f, 1.0f, 1.0f, 0.25f); | ||||
| 			g_draw->DrawPoint(m_points[i], 4.0f, solidColor); | ||||
| 		} | ||||
|  | ||||
| 		for (u32 i = 0; i < hull.edgeCount; i += 2) | ||||
| 		for (u32 i = 0; i < m_hull.edgeCount; i += 2) | ||||
| 		{ | ||||
| 			const b3HalfEdge* edge = hull.GetEdge(i); | ||||
| 			const b3HalfEdge* twin = hull.GetEdge(i + 1); | ||||
| 			const b3HalfEdge* edge = m_hull.GetEdge(i); | ||||
| 			const b3HalfEdge* twin = m_hull.GetEdge(i + 1); | ||||
|  | ||||
| 			b3Vec3 v1 = hull.GetVertex(edge->origin); | ||||
| 			b3Vec3 v2 = hull.GetVertex(twin->origin); | ||||
| 			b3Vec3 v1 = m_hull.GetVertex(edge->origin); | ||||
| 			b3Vec3 v2 = m_hull.GetVertex(twin->origin); | ||||
|  | ||||
| 			g_draw->DrawSegment(v1, v2, b3Color_black); | ||||
| 			//g_draw->DrawSegment(v1, v2, b3Color_black); | ||||
| 		} | ||||
|  | ||||
| 		g_draw->Flush(); | ||||
|  | ||||
| 		for (u32 i = 0; i < hull.faceCount; ++i) | ||||
| 		{ | ||||
| 			const b3Face* face = hull.GetFace(i); | ||||
| 			const b3HalfEdge* begin = hull.GetEdge(face->edge); | ||||
| 			const b3Face* face = m_hull.GetFace(m_selection); | ||||
| 			b3Vec3 n = m_hull.GetPlane(m_selection).normal; | ||||
|  | ||||
| 			b3Vec3 n = hull.GetPlane(i).normal; | ||||
| 			b3Vec3 c;  | ||||
| 			c.SetZero(); | ||||
| 			 | ||||
| 			u32 vn = 0; | ||||
| 			 | ||||
| 			const b3HalfEdge* begin = m_hull.GetEdge(face->edge); | ||||
| 			const b3HalfEdge* edge = begin; | ||||
| 			do | ||||
| 			{ | ||||
| 				u32 i1 = edge->origin; | ||||
| 				b3Vec3 v1 = m_hull.GetVertex(i1); | ||||
| 				 | ||||
| 				const b3HalfEdge* twin = m_hull.GetEdge(edge->twin); | ||||
| 				u32 i2 = twin->origin; | ||||
| 				b3Vec3 v2 = m_hull.GetVertex(i2); | ||||
|  | ||||
| 			const b3HalfEdge* edge = hull.GetEdge(begin->next); | ||||
| 				c += v1; | ||||
| 				++vn; | ||||
|  | ||||
| 				b3Color solidColor(1.0f, 0.0f, 0.0f, 1.0f); | ||||
| 				g_draw->DrawSegment(v1, v2, solidColor); | ||||
|  | ||||
| 				g_draw->DrawString(b3Color_white, v1, "v%d", vn); | ||||
| 				 | ||||
| 				edge = m_hull.GetEdge(edge->next); | ||||
| 			} while (edge != begin); | ||||
|  | ||||
| 			c /= float32(vn); | ||||
| 			g_draw->DrawSegment(c, c + n, b3Color_white); | ||||
| 		} | ||||
|  | ||||
| 		g_draw->Flush(); | ||||
| 		 | ||||
| 		for (u32 i = 0; i < m_hull.faceCount; ++i) | ||||
| 		{ | ||||
| 			const b3Face* face = m_hull.GetFace(i); | ||||
|  | ||||
| 			b3Vec3 n = m_hull.GetPlane(i).normal; | ||||
|  | ||||
| 			const b3HalfEdge* begin = m_hull.GetEdge(face->edge); | ||||
| 			const b3HalfEdge* edge = begin; | ||||
| 			do | ||||
| 			{ | ||||
| 				u32 i1 = begin->origin; | ||||
| 				u32 i2 = edge->origin; | ||||
| 				const b3HalfEdge* next = hull.GetEdge(edge->next); | ||||
| 				const b3HalfEdge* next = m_hull.GetEdge(edge->next); | ||||
| 				u32 i3 = next->origin; | ||||
|  | ||||
| 				b3Vec3 v1 = hull.GetVertex(i1); | ||||
| 				b3Vec3 v2 = hull.GetVertex(i2); | ||||
| 				b3Vec3 v3 = hull.GetVertex(i3); | ||||
| 				b3Vec3 v1 = m_hull.GetVertex(i1); | ||||
| 				b3Vec3 v2 = m_hull.GetVertex(i2); | ||||
| 				b3Vec3 v3 = m_hull.GetVertex(i3); | ||||
|  | ||||
| 				b3Color solidColor(1.0f, 1.0f, 1.0f, 0.5f); | ||||
| 				b3Color solidColor(1.0f, 1.0f, 1.0f, 0.25f); | ||||
| 				 | ||||
| 				if (i == m_selection) | ||||
| 				{ | ||||
| 					solidColor.a = 1.0f; | ||||
| 				} | ||||
| 				 | ||||
| 				g_draw->DrawSolidTriangle(n, v1, v2, v3, solidColor); | ||||
|  | ||||
| 				edge = next; | ||||
| 			} while (hull.GetEdge(edge->next) != begin); | ||||
| 			} while (edge != begin); | ||||
| 		} | ||||
|  | ||||
| 		g_draw->Flush(); | ||||
|  | ||||
| 		g_draw->DrawString(b3Color_white, "G - Generate a random convex hull"); | ||||
| 		g_draw->DrawString(b3Color_white, "Left/Right Arrow - Select previous/next convex hull face"); | ||||
| 	} | ||||
|  | ||||
| 	static Test* Create() | ||||
| @@ -126,6 +196,8 @@ public: | ||||
| 		return new ConvexHull(); | ||||
| 	} | ||||
|  | ||||
| 	b3QHull m_hull; | ||||
| 	u32 m_selection; | ||||
| 	u32 m_count; | ||||
| 	b3Vec3 m_points[e_count]; | ||||
| }; | ||||
|   | ||||
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