generate contact when body type changes at runtime, decoupling, add first ray cast hit query to world query (more to add later such as sphere/box/convex casts), hotfix
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@ -49,6 +49,10 @@ public:
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// Return true if the proxy has moved.
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bool MoveProxy(i32 proxyId, const b3AABB3& aabb, const b3Vec3& displacement);
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// Add a proxy to the list of moved proxies.
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// Only moved proxies will be used internally as an AABB query reference object.
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void BufferMove(i32 proxyId);
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// Get the AABB of a given proxy.
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const b3AABB3& GetAABB(i32 proxyId) const;
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@ -77,10 +81,6 @@ public:
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private :
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friend class b3DynamicTree;
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// Add a proxy to the list of moved proxies.
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// Only moved proxies will be used as an AABB query reference object.
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void BufferMove(i32 proxyId);
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// The client callback used to add an overlapping pair
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// to the overlapping pair buffer.
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bool Report(i32 proxyId);
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