generate contact when body type changes at runtime, decoupling, add first ray cast hit query to world query (more to add later such as sphere/box/convex casts), hotfix
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		| @@ -49,6 +49,10 @@ public: | ||||
| 	// Return true if the proxy has moved. | ||||
| 	bool MoveProxy(i32 proxyId, const b3AABB3& aabb, const b3Vec3& displacement); | ||||
|  | ||||
| 	// Add a proxy to the list of moved proxies. | ||||
| 	// Only moved proxies will be used internally as an AABB query reference object. | ||||
| 	void BufferMove(i32 proxyId); | ||||
|  | ||||
| 	// Get the AABB of a given proxy. | ||||
| 	const b3AABB3& GetAABB(i32 proxyId) const; | ||||
|  | ||||
| @@ -77,10 +81,6 @@ public: | ||||
| private : | ||||
| 	friend class b3DynamicTree; | ||||
| 	 | ||||
| 	// Add a proxy to the list of moved proxies. | ||||
| 	// Only moved proxies will be used as an AABB query reference object. | ||||
| 	void BufferMove(i32 proxyId); | ||||
|  | ||||
| 	// The client callback used to add an overlapping pair | ||||
| 	// to the overlapping pair buffer. | ||||
| 	bool Report(i32 proxyId); | ||||
|   | ||||
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