typo
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@ -87,7 +87,7 @@ void b3HullShape::ComputeMass(b3MassData* data, float32 density) const
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// Thus, where the boundary representation is simply a set of n triangles,
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// we can compute these integrals by summing all the integrals for each triangle
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// of the polyhedron.
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// int(dV) = sum(int(dot(F, N_k) * dS)), k..n.
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// int(f(x, y, z) * dV) = sum(int(dot(F, N_k) * dS)), k..n.
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// If the normal N_k is constant over the triangle and s is an axis in the direction of F,
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// we can bring N_k outside the integral
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// int(dV) = sum(dot(N_k, s) * int(f(x, y, z) * dS)), k..n.
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