linux fixes, bugfixes, comments
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@ -19,28 +19,28 @@
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#ifndef B3_STATIC_TREE_H
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#define B3_STATIC_TREE_H
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#include <bounce\common\draw.h>
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#include <bounce\common\template\stack.h>
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#include <bounce\collision\shapes\aabb3.h>
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#include <bounce\collision\distance.h>
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#include <bounce/common/draw.h>
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#include <bounce/common/template/stack.h>
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#include <bounce/collision/shapes/aabb3.h>
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#include <bounce/collision/distance.h>
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#define NULL_NODE_S (0xFFFFFFFF)
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// An AABB tree for static AABBs.
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// AABB tree for static AABBs.
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class b3StaticTree
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{
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public:
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b3StaticTree();
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~b3StaticTree();
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// Build the tree.
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// Output a sorted index array.
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// Build this tree from a list of AABBs and the list
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// of indices to the AABBs.
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void Build(u32* indices, const b3AABB3* aabbs, u32 count);
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// Get the AABB of a given proxy.
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const b3AABB3& GetAABB(u32 proxyId) const;
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// Get the index associated of a given proxy.
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// Get the user data associated with a given proxy.
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u32 GetUserData(u32 proxyId) const;
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// Report the client callback all AABBs that are overlapping with
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@ -53,10 +53,10 @@ public:
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// the given ray. The client callback must return the new intersection fraction
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// (real). If the fraction == 0 then the query is cancelled immediatly.
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template<class T>
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void QueryRay(T* callback, const b3RayCastInput& input) const;
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void RayCast(T* callback, const b3RayCastInput& input) const;
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// Draw the hierarchy.
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void Draw(b3Draw* b3Draw) const;
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// Draw this tree.
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void Draw(b3Draw* draw) const;
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private :
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// A node in a static tree.
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struct b3Node
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@ -69,13 +69,14 @@ private :
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u32 index;
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};
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// Check if a node is a leaf node
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// Is this node a leaf?
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bool IsLeaf() const
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{
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return child1 == NULL_NODE_S;
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}
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};
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// The nodes of this tree stored in an array.
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u32 m_nodeCount;
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b3Node* m_nodes;
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};
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@ -109,7 +110,12 @@ inline void b3StaticTree::QueryAABB(T* callback, const b3AABB3& aabb) const
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while (stack.IsEmpty() == false)
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{
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u32 nodeIndex = stack.Top();
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if (nodeIndex == NULL_NODE_S)
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{
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continue;
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}
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stack.Pop();
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const b3Node* node = m_nodes + nodeIndex;
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@ -133,7 +139,7 @@ inline void b3StaticTree::QueryAABB(T* callback, const b3AABB3& aabb) const
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}
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template<class T>
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inline void b3StaticTree::QueryRay(T* callback, const b3RayCastInput& input) const
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inline void b3StaticTree::RayCast(T* callback, const b3RayCastInput& input) const
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{
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if (m_nodeCount == 0)
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{
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@ -145,7 +151,7 @@ inline void b3StaticTree::QueryRay(T* callback, const b3RayCastInput& input) con
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b3Vec3 d = p2 - p1;
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float32 maxFraction = input.maxFraction;
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// Ensure non-degeneracy.
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// Ensure non-degenerate segment.
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B3_ASSERT(b3Dot(d, d) > B3_EPSILON * B3_EPSILON);
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u32 root = 0;
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