fix #44
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@ -156,7 +156,7 @@ private:
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// Mesh density
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float32 m_density;
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// Particle pool
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// Pool of particles
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b3BlockPool m_particleBlocks;
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// List of particles
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@ -160,7 +160,6 @@ b3Cloth::b3Cloth(const b3ClothDef& def, b3World* world) : m_particleBlocks(sizeo
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m_world = world;
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m_mesh = def.mesh;
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m_density = def.density;
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m_xf.SetIdentity();
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b3ClothMesh* m = m_mesh;
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