typo
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@ -95,7 +95,7 @@ void b3HullShape::ComputeMass(b3MassData* data, float32 density) const
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// We need to compute surface integrals, where the g above is to be integrated along a triangle.
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// Changing coordinates from (x, y, z) to (u, v) a formula for a integral along the triangle is
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// int(g(x(u, v), y(u, v), z(u, v)) * norm(cross(e1, e2)) * du * dv)
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// where x, y, and z are given from the parametrization for a triangle
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// where x, y, and z are given from a parametrization for a triangle
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// x = x1 + e1x * u + e2x * v
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// y = y1 + e1y * u + e2y * v
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// z = z1 + e1z * u + e2z * v
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