Optimize sphere mesh
This commit is contained in:
		| @@ -542,17 +542,17 @@ struct DrawWireSphere | ||||
| 		smMesh mesh; | ||||
| 		smCreateMesh(mesh, 1); | ||||
|  | ||||
| 		m_vertexCount = mesh.vertices.Count(); | ||||
| 		m_indexCount = mesh.triangleIndices.Count(); | ||||
| 		m_vertexCount = mesh.vertexCount; | ||||
| 		m_indexCount = mesh.indexCount; | ||||
|  | ||||
| 		glGenBuffers(1, &m_vboId); | ||||
| 		glGenBuffers(1, &m_iboId); | ||||
|  | ||||
| 		glBindBuffer(GL_ARRAY_BUFFER, m_vboId); | ||||
| 		glBufferData(GL_ARRAY_BUFFER, mesh.vertices.Count() * sizeof(b3Vec3), mesh.vertices.Begin(), GL_STATIC_DRAW); | ||||
| 		glBufferData(GL_ARRAY_BUFFER, m_vertexCount * sizeof(b3Vec3), mesh.vertices, GL_STATIC_DRAW); | ||||
|  | ||||
| 		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_iboId); | ||||
| 		glBufferData(GL_ELEMENT_ARRAY_BUFFER, mesh.triangleIndices.Count() * sizeof(u32), mesh.triangleIndices.Begin(), GL_STATIC_DRAW); | ||||
| 		glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_indexCount * sizeof(u32), mesh.indices, GL_STATIC_DRAW); | ||||
|  | ||||
| 		AssertGL(); | ||||
|  | ||||
| @@ -656,20 +656,20 @@ struct DrawSolidSphere | ||||
| 		smMesh mesh; | ||||
| 		smCreateMesh(mesh, 1); | ||||
|  | ||||
| 		m_vertexCount = mesh.vertices.Count(); | ||||
| 		m_indexCount = mesh.triangleIndices.Count(); | ||||
| 		m_vertexCount = mesh.vertexCount; | ||||
| 		m_indexCount = mesh.indexCount; | ||||
|  | ||||
| 		glGenBuffers(3, m_vboIds); | ||||
| 		glGenBuffers(1, &m_iboId); | ||||
|  | ||||
| 		glBindBuffer(GL_ARRAY_BUFFER, m_vboIds[0]); | ||||
| 		glBufferData(GL_ARRAY_BUFFER, mesh.vertices.Count() * sizeof(b3Vec3), mesh.vertices.Begin(), GL_STATIC_DRAW); | ||||
| 		glBufferData(GL_ARRAY_BUFFER, m_vertexCount * sizeof(b3Vec3), mesh.vertices, GL_STATIC_DRAW); | ||||
|  | ||||
| 		glBindBuffer(GL_ARRAY_BUFFER, m_vboIds[1]); | ||||
| 		glBufferData(GL_ARRAY_BUFFER, mesh.vertices.Count() * sizeof(b3Vec3), mesh.vertices.Begin(), GL_STATIC_DRAW); | ||||
| 		glBufferData(GL_ARRAY_BUFFER, m_vertexCount * sizeof(b3Vec3), mesh.vertices, GL_STATIC_DRAW); | ||||
|  | ||||
| 		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_iboId); | ||||
| 		glBufferData(GL_ELEMENT_ARRAY_BUFFER, mesh.triangleIndices.Count() * sizeof(u32), mesh.triangleIndices.Begin(), GL_STATIC_DRAW); | ||||
| 		glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_indexCount * sizeof(u32), mesh.indices, GL_STATIC_DRAW); | ||||
|  | ||||
| 		AssertGL(); | ||||
|  | ||||
|   | ||||
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