Optimize sphere mesh
This commit is contained in:
@ -558,17 +558,17 @@ struct DrawWireSphere
|
||||
smMesh mesh;
|
||||
smCreateMesh(mesh, 1);
|
||||
|
||||
m_vertexCount = mesh.vertices.Count();
|
||||
m_indexCount = mesh.triangleIndices.Count();
|
||||
m_vertexCount = mesh.vertexCount;
|
||||
m_indexCount = mesh.indexCount;
|
||||
|
||||
glGenBuffers(1, &m_vboId);
|
||||
glGenBuffers(1, &m_iboId);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vboId);
|
||||
glBufferData(GL_ARRAY_BUFFER, m_vertexCount * sizeof(b3Vec3), mesh.vertices.Begin(), GL_STATIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, m_vertexCount * sizeof(b3Vec3), mesh.vertices, GL_STATIC_DRAW);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_iboId);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_indexCount * sizeof(u32), mesh.triangleIndices.Begin(), GL_STATIC_DRAW);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_indexCount * sizeof(u32), mesh.indices, GL_STATIC_DRAW);
|
||||
|
||||
AssertGL();
|
||||
|
||||
@ -671,20 +671,20 @@ struct DrawSolidSphere
|
||||
smMesh mesh;
|
||||
smCreateMesh(mesh, 1);
|
||||
|
||||
m_vertexCount = mesh.vertices.Count();
|
||||
m_indexCount = mesh.triangleIndices.Count();
|
||||
m_vertexCount = mesh.vertexCount;
|
||||
m_indexCount = mesh.indexCount;
|
||||
|
||||
glGenBuffers(3, m_vboIds);
|
||||
glGenBuffers(1, &m_iboId);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vboIds[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, m_vertexCount * sizeof(b3Vec3), mesh.vertices.Begin(), GL_STATIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, m_vertexCount * sizeof(b3Vec3), mesh.vertices, GL_STATIC_DRAW);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vboIds[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, m_vertexCount * sizeof(b3Vec3), mesh.vertices.Begin(), GL_STATIC_DRAW);
|
||||
glBufferData(GL_ARRAY_BUFFER, m_vertexCount * sizeof(b3Vec3), mesh.vertices, GL_STATIC_DRAW);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_iboId);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_indexCount * sizeof(u32), mesh.triangleIndices.Begin(), GL_STATIC_DRAW);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, m_indexCount * sizeof(u32), mesh.indices, GL_STATIC_DRAW);
|
||||
|
||||
AssertGL();
|
||||
|
||||
|
Reference in New Issue
Block a user