use mvp
Switch from MVC (Model-View-Controller) pattern to a modified MVP (Model-View-Presenter) pattern, to toss out the inconvenient Controller
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@ -19,25 +19,43 @@
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#ifndef VIEW_H
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#define VIEW_H
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#include <bounce/common/math/vec2.h>
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#include <testbed/framework/presenter.h>
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struct GLFWwindow;
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class Model;
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class View
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{
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{
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public:
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View(GLFWwindow* window, Model* model);
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~View();
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void Event_SetWindowSize(int w, int h);
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void Event_Press_Key(int button);
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void Event_Release_Key(int button);
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void Event_Press_Mouse(int button);
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void Event_Release_Mouse(int button);
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void Event_Move_Cursor(float x, float y);
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void Event_Scroll(float dx, float dy);
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void Command_PreDraw();
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void Command_Draw();
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void Command_PostDraw();
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private:
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GLFWwindow * m_window;
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friend class Presenter;
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Presenter m_presenter;
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Model* m_model;
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GLFWwindow* m_window;
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bool m_leftDown;
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bool m_rightDown;
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bool m_shiftDown;
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b3Vec2 m_ps0;
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// Ray3 m_ray0;
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};
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#endif
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