consistency
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@@ -205,6 +205,8 @@ void b3ClothSolver::Solve(float32 dt, const b3Vec3& gravity)
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m_solverData.dt = dt;
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m_solverData.invdt = 1.0f / dt;
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float32 h = dt;
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for (u32 i = 0; i < m_particleCount; ++i)
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{
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b3Particle* p = m_particles[i];
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@@ -240,26 +242,26 @@ void b3ClothSolver::Solve(float32 dt, const b3Vec3& gravity)
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// Solve Ax = b, where
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// A = M - h * dfdv - h * h * dfdx
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// b = h * (f0 + h * dfdx * v0 + dfdx * y)
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// A
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b3SparseSymMat33 A(m_particleCount);
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for (u32 i = 0; i < m_particleCount; ++i)
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{
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A(i, i) = b3Diagonal(m_particles[i]->m_mass);
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}
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A += -h * dfdv - h * h * dfdx;
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// b
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b3DenseVec3 b(m_particleCount);
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Compute_A_b(A, b);
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b3DenseVec3 b = h * (sf + h * (dfdx * sv) + dfdx * sy);
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// x
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b3DenseVec3 x(m_particleCount);
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// Solve Ax = b
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u32 iterations = 0;
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Solve(x, iterations, A, b, S, z, sx0);
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b3_clothSolverIterations = iterations;
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// Compute the new state
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// Clamp large translations?
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float32 h = dt;
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sv = sv + x;
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sx = sx + h * sv + sy;
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@@ -296,68 +298,6 @@ void b3ClothSolver::Solve(float32 dt, const b3Vec3& gravity)
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}
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}
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void b3ClothSolver::Compute_A_b(b3SparseSymMat33& A, b3DenseVec3& b) const
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{
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B3_PROFILE("Compute A, b");
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b3DenseVec3& x = *m_solverData.x;
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b3DenseVec3& v = *m_solverData.v;
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b3DenseVec3& f = *m_solverData.f;
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b3DenseVec3& y = *m_solverData.y;
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b3SparseSymMat33& dfdx = *m_solverData.dfdx;
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b3SparseSymMat33& dfdv = *m_solverData.dfdv;
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float32 h = m_solverData.dt;
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// Compute A
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// A = M - h * dfdv - h * h * dfdx
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// A = 0
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//A.SetZero();
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// A += M
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for (u32 i = 0; i < m_particleCount; ++i)
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{
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A(i, i) += b3Diagonal(m_particles[i]->m_mass);
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}
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// A += - h * dfdv - h * h * dfdx
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// A += - h * dfdv
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for (u32 row = 0; row < dfdv.M; ++row)
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{
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u32 row_value_begin = dfdv.row_ptrs[row];
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u32 row_value_count = dfdv.row_ptrs[row + 1] - row_value_begin;
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for (u32 row_value = 0; row_value < row_value_count; ++row_value)
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{
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u32 row_value_index = row_value_begin + row_value;
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u32 row_value_column = dfdv.value_columns[row_value_index];
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A(row, row_value_column) += -h * dfdv.values[row_value_index];
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}
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}
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// A += - h * h * dfdx
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for (u32 row = 0; row < dfdx.M; ++row)
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{
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u32 row_value_begin = dfdx.row_ptrs[row];
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u32 row_value_count = dfdx.row_ptrs[row + 1] - row_value_begin;
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for (u32 row_value = 0; row_value < row_value_count; ++row_value)
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{
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u32 row_value_index = row_value_begin + row_value;
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u32 row_value_column = dfdx.value_columns[row_value_index];
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A(row, row_value_column) += -h * h * dfdx.values[row_value_index];
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}
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}
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// Compute b
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// b = h * (f0 + h * dfdx * v + dfdx * y)
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b = h * (f + h * (dfdx * v) + dfdx * y);
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}
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void b3ClothSolver::Solve(b3DenseVec3& x, u32& iterations,
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const b3SparseSymMat33& A, const b3DenseVec3& b, const b3DiagMat33& S, const b3DenseVec3& z, const b3DenseVec3& y) const
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{
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