update test
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@ -34,7 +34,7 @@ public:
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for (u32 i = 0; i < m_rectangleClothMesh.vertexCount; ++i)
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for (u32 i = 0; i < m_rectangleClothMesh.vertexCount; ++i)
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{
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{
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m_rectangleClothMesh.vertices[i] = Rx * m_rectangleClothMesh.vertices[i];
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m_rectangleClothMesh.vertices[i] = Rx * m_rectangleClothMesh.vertices[i];
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m_rectangleClothMesh.vertices[i].y += 10.0f;
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m_rectangleClothMesh.vertices[i].y += 5.0f;
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}
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}
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b3ClothDef def;
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b3ClothDef def;
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@ -57,8 +57,8 @@ public:
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b3Body* b = m_world.CreateBody(bd);
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b3Body* b = m_world.CreateBody(bd);
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b3CapsuleShape capsuleShape;
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b3CapsuleShape capsuleShape;
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capsuleShape.m_centers[0].Set(0.0f, 5.0f, -5.0f);
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capsuleShape.m_centers[0].Set(0.0f, 0.0f, -5.0f);
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capsuleShape.m_centers[1].Set(0.0f, 5.0f, 5.0f);
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capsuleShape.m_centers[1].Set(0.0f, 0.0f, 5.0f);
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capsuleShape.m_radius = 1.0f;;
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capsuleShape.m_radius = 1.0f;;
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b3ShapeDef sd;
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b3ShapeDef sd;
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