Reestructured folders

This commit is contained in:
Irlan 2019-06-24 10:16:16 -03:00
parent 1876592d22
commit b18dae8f9d
17 changed files with 22 additions and 22 deletions

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@ -19,8 +19,8 @@
#ifndef B3_CLOTH_CONTACT_MANAGER_H
#define B3_CLOTH_CONTACT_MANAGER_H
#include <bounce/cloth/cloth_particle_body_contact.h>
#include <bounce/cloth/cloth_particle_triangle_contact.h>
#include <bounce/cloth/contacts/cloth_particle_body_contact.h>
#include <bounce/cloth/contacts/cloth_particle_triangle_contact.h>
#include <bounce/collision/broad_phase.h>
#include <bounce/common/memory/block_pool.h>
#include <bounce/common/template/list.h>

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@ -20,7 +20,7 @@
#define B3_DIAG_MAT_33_H
#include <bounce/common/math/mat33.h>
#include <bounce/cloth/dense_vec3.h>
#include <bounce/sparse/dense_vec3.h>
// Diagonal matrix storing only the diagonal elements of the
// original matrix.

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@ -20,8 +20,8 @@
#define B3_SPARSE_MAT_33_H
#include <bounce/common/math/mat33.h>
#include <bounce/cloth/diag_mat33.h>
#include <bounce/cloth/dense_vec3.h>
#include <bounce/sparse/diag_mat33.h>
#include <bounce/sparse/dense_vec3.h>
// An element in a sparse matrix.
struct b3RowValue

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@ -19,7 +19,7 @@
#ifndef B3_SPARSE_MAT_33_VIEW_H
#define B3_SPARSE_MAT_33_VIEW_H
#include <bounce/cloth/sparse_mat33.h>
#include <bounce/sparse/sparse_mat33.h>
struct b3ArrayRowValue
{

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@ -19,7 +19,7 @@
#ifndef B3_SPARSE_SYM_MAT_33_H
#define B3_SPARSE_SYM_MAT_33_H
#include <bounce/cloth/sparse_mat33.h>
#include <bounce/sparse/sparse_mat33.h>
// A sparse symmetric matrix.
// Each row is a list of non-zero elements in the row.

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@ -19,8 +19,8 @@
#ifndef B3_SPARSE_SYM_MAT_33_VIEW_H
#define B3_SPARSE_SYM_MAT_33_VIEW_H
#include <bounce/cloth/sparse_mat33_view.h>
#include <bounce/cloth/sparse_sym_mat33.h>
#include <bounce/sparse/sparse_mat33_view.h>
#include <bounce/sparse/sparse_sym_mat33.h>
// A read-only sparse symmetric matrix.
struct b3SparseSymMat33View

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@ -19,10 +19,10 @@
#include <bounce/cloth/cloth_force_solver.h>
#include <bounce/cloth/particle.h>
#include <bounce/cloth/force.h>
#include <bounce/cloth/dense_vec3.h>
#include <bounce/cloth/diag_mat33.h>
#include <bounce/cloth/sparse_sym_mat33.h>
#include <bounce/cloth/sparse_sym_mat33_view.h>
#include <bounce/sparse/dense_vec3.h>
#include <bounce/sparse/diag_mat33.h>
#include <bounce/sparse/sparse_sym_mat33.h>
#include <bounce/sparse/sparse_sym_mat33_view.h>
#include <bounce/common/memory/stack_allocator.h>
// Here, we solve Ax = b using the Modified Preconditioned Conjugate Gradient (MPCG) algorithm.

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@ -18,7 +18,7 @@
#include <bounce/cloth/cloth_solver.h>
#include <bounce/cloth/cloth_force_solver.h>
#include <bounce/cloth/cloth_contact_solver.h>
#include <bounce/cloth/contacts/cloth_contact_solver.h>
#include <bounce/cloth/cloth.h>
#include <bounce/cloth/particle.h>
#include <bounce/dynamics/shapes/shape.h>

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@ -16,7 +16,7 @@
* 3. This notice may not be removed or altered from any source distribution.
*/
#include <bounce/cloth/cloth_contact_solver.h>
#include <bounce/cloth/contacts/cloth_contact_solver.h>
#include <bounce/cloth/cloth_contact_manager.h>
#include <bounce/cloth/particle.h>
#include <bounce/cloth/cloth_triangle.h>

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@ -16,7 +16,7 @@
* 3. This notice may not be removed or altered from any source distribution.
*/
#include <bounce/cloth/cloth_particle_body_contact.h>
#include <bounce/cloth/contacts/cloth_particle_body_contact.h>
#include <bounce/cloth/particle.h>
#include <bounce/dynamics/shapes/shape.h>
#include <bounce/dynamics/body.h>

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@ -16,13 +16,13 @@
* 3. This notice may not be removed or altered from any source distribution.
*/
#include <bounce/cloth/cloth_particle_triangle_contact.h>
#include <bounce/cloth/contacts/cloth_particle_triangle_contact.h>
#include <bounce/cloth/cloth_mesh.h>
#include <bounce/cloth/particle.h>
#include <bounce/cloth/cloth_triangle.h>
#include <bounce/common/geometry.h>
//
// Solve constrained Barycentric coordinates for point Q
static void b3Solve3(float32 out[3],
const b3Vec3& A, const b3Vec3& B, const b3Vec3& C,
const b3Vec3& Q)

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@ -19,8 +19,8 @@
#include <bounce/cloth/spring_force.h>
#include <bounce/cloth/particle.h>
#include <bounce/cloth/cloth_force_solver.h>
#include <bounce/cloth/dense_vec3.h>
#include <bounce/cloth/sparse_sym_mat33.h>
#include <bounce/sparse/dense_vec3.h>
#include <bounce/sparse/sparse_sym_mat33.h>
void b3SpringForceDef::Initialize(b3Particle* particle1, b3Particle* particle2, float32 structuralStiffness, float32 dampingStiffness)
{

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@ -20,8 +20,8 @@
#include <bounce/softbody/softbody_mesh.h>
#include <bounce/softbody/softbody_node.h>
#include <bounce/softbody/softbody.h>
#include <bounce/cloth/sparse_mat33.h>
#include <bounce/cloth/sparse_mat33_view.h>
#include <bounce/sparse/sparse_mat33.h>
#include <bounce/sparse/sparse_mat33_view.h>
// This work is based on the paper "Interactive Virtual Materials" written by
// Matthias Mueller Fischer