Draw capsule in world space

This commit is contained in:
Irlan 2019-06-04 21:47:01 -03:00
parent 53e1f3a0be
commit b277b8b588
4 changed files with 15 additions and 13 deletions

View File

@ -341,14 +341,14 @@ void Draw::DrawCapsule(const b3Vec3& c1, const b3Vec3& c2, float32 radius, const
} }
} }
void Draw::DrawSolidCapsule(const b3Vec3& c1, const b3Vec3& c2, float32 radius, const b3Transform& transform, const b3Color& c) void Draw::DrawSolidCapsule(const b3Vec3& c1, const b3Vec3& c2, float32 radius, const b3Mat33& rotation, const b3Color& c)
{ {
float32 height = b3Length(c1 - c2); float32 height = b3Length(c1 - c2);
{ {
b3Transform xf; b3Transform xf;
xf.rotation = transform.rotation; xf.rotation = rotation;
xf.position = transform * c1; xf.position = c1;
m_solid->DrawSphere(radius, c, xf); m_solid->DrawSphere(radius, c, xf);
} }
@ -357,20 +357,19 @@ void Draw::DrawSolidCapsule(const b3Vec3& c1, const b3Vec3& c2, float32 radius,
{ {
b3Mat33 R; b3Mat33 R;
R.y = (1.0f / height) * (c1 - c2); R.y = (1.0f / height) * (c1 - c2);
R.z = b3Perp(R.y); b3ComputeBasis(R.y, R.z, R.x);
R.x = b3Cross(R.y, R.z);
b3Transform xf; b3Transform xf;
xf.position = transform * (0.5f * (c1 + c2)); xf.position = (0.5f * (c1 + c2));
xf.rotation = transform.rotation * R; xf.rotation = R;
m_solid->DrawCylinder(radius, height, c, xf); m_solid->DrawCylinder(radius, height, c, xf);
} }
{ {
b3Transform xf; b3Transform xf;
xf.rotation = transform.rotation; xf.rotation = rotation;
xf.position = transform * c2; xf.position = c2;
m_solid->DrawSphere(radius, c, xf); m_solid->DrawSphere(radius, c, xf);
} }
} }

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@ -89,7 +89,7 @@ public:
void DrawCapsule(const b3Vec3& p1, const b3Vec3& p2, float32 radius, const b3Color& color); void DrawCapsule(const b3Vec3& p1, const b3Vec3& p2, float32 radius, const b3Color& color);
void DrawSolidCapsule(const b3Vec3& p1, const b3Vec3& p2, float32 radius, const b3Transform& transform, const b3Color& color); void DrawSolidCapsule(const b3Vec3& p1, const b3Vec3& p2, float32 radius, const b3Mat33& rotation, const b3Color& color);
void DrawPlane(const b3Vec3& normal, const b3Vec3& center, float32 radius, const b3Color& color); void DrawPlane(const b3Vec3& normal, const b3Vec3& center, float32 radius, const b3Color& color);

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@ -110,8 +110,8 @@ public :
// Draw a capsule with segment, and radius. // Draw a capsule with segment, and radius.
virtual void DrawCapsule(const b3Vec3& p1, const b3Vec3& p2, float32 radius, const b3Color& color) = 0; virtual void DrawCapsule(const b3Vec3& p1, const b3Vec3& p2, float32 radius, const b3Color& color) = 0;
// Draw a solid capsule with local segment, radius, and transform. // Draw a solid capsule with local segment, radius, and rotation.
virtual void DrawSolidCapsule(const b3Vec3& p1, const b3Vec3& p2, float32 radius, const b3Transform& transform, const b3Color& color) = 0; virtual void DrawSolidCapsule(const b3Vec3& p1, const b3Vec3& p2, float32 radius, const b3Mat33& rotation, const b3Color& color) = 0;
// Draw a AABB. // Draw a AABB.
virtual void DrawAABB(const b3AABB3& aabb, const b3Color& color) = 0; virtual void DrawAABB(const b3AABB3& aabb, const b3Color& color) = 0;

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@ -250,7 +250,10 @@ void b3World::DrawSolidShape(const b3Transform& xf, const b3Shape* shape, const
{ {
const b3CapsuleShape* capsule = (b3CapsuleShape*)shape; const b3CapsuleShape* capsule = (b3CapsuleShape*)shape;
b3Draw_draw->DrawSolidCapsule(capsule->m_centers[0], capsule->m_centers[1], capsule->m_radius, xf, color); b3Vec3 c1 = xf * capsule->m_centers[0];
b3Vec3 c2 = xf * capsule->m_centers[1];
b3Draw_draw->DrawSolidCapsule(c1, c2, capsule->m_radius, xf.rotation, color);
break; break;
} }