removed a couple of bugs in the profiler
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c0e324c988
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@ -124,7 +124,11 @@ static void Run()
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for (u32 i = 0; i < records.Count(); ++i)
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{
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const ProfilerRecord& r = records[i];
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g_draw->DrawString(b3Color_white, "%s %.4f (%.4f) [ms]", r.name, r.elapsed, r.maxElapsed);
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if (r.elapsed > 0.0)
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{
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g_draw->DrawString(b3Color_white, "%s %.4f (%.4f) [ms]", r.name, r.elapsed, r.maxElapsed);
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}
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}
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}
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@ -30,7 +30,7 @@ Profiler::~Profiler()
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{
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}
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bool Profiler::PushEvent(const char* name)
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void Profiler::PushEvent(const char* name)
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{
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m_time.Update();
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@ -43,12 +43,8 @@ bool Profiler::PushEvent(const char* name)
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e.parent = m_top;
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ProfilerEvent* back = m_events.Push(e);
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if (back)
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{
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m_top = back;
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}
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return back != NULL;
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B3_ASSERT(back);
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m_top = back;
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}
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void Profiler::PopEvent()
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@ -66,26 +62,37 @@ void Profiler::Begin()
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{
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// If this assert is hit then it means Profiler::End hasn't been called.
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B3_ASSERT(m_events.IsEmpty());
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B3_ASSERT(m_top == NULL);
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}
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void Profiler::End(ProfilerListener* listener)
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{
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listener->BeginEvents();
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if (listener)
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{
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listener->BeginEvents();
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}
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while (m_events.IsEmpty() == false)
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{
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const ProfilerEvent& e = m_events.Front();
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ProfilerEvent e = m_events.Front();
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m_events.Pop();
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listener->BeginEvent(e.tid, e.pid, e.name, e.t0);
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if (listener)
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{
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listener->BeginEvent(e.tid, e.pid, e.name, e.t0);
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listener->EndEvent(e.tid, e.pid, e.name, e.t1);
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listener->Duration(e.name, e.t1 - e.t0);
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listener->EndEvent(e.tid, e.pid, e.name, e.t1);
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listener->Duration(e.name, e.t1 - e.t0);
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}
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}
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B3_ASSERT(m_events.IsEmpty());
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B3_ASSERT(m_top == NULL);
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listener->EndEvents();
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if (listener)
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{
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listener->EndEvents();
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}
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}
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@ -59,11 +59,9 @@ public:
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void End(ProfilerListener* listener);
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// Add a profiler event to the queue.
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// Return true if the even has been added to the event queue
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// or false if the queue is full.
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// You can control the maximum number of profiler events using
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// MAX_PROFILER_EVENTS.
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bool PushEvent(const char* name);
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void PushEvent(const char* name);
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// Remove the top profiler event.
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void PopEvent();
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@ -22,18 +22,37 @@ RecorderProfiler* g_profilerRecorder = nullptr;
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void RecorderProfiler::BeginEvents()
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{
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m_count = 0;
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for (u32 i = 0; i < m_records.Count(); ++i)
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{
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m_records[i].elapsed = 0.0;
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m_records[i].call = 0;
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}
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}
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void RecorderProfiler::EndEvents()
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{
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for (u32 i = 0; i < m_records.Count(); ++i)
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{
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ProfilerRecord& r1 = m_records[i];
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for (u32 j = i + 1; j < m_records.Count(); ++j)
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{
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ProfilerRecord& r2 = m_records[j];
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if (r2.call < r1.call)
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{
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b3Swap(r1, r2);
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break;
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}
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}
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}
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}
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void RecorderProfiler::Add(const char* name, float64 elapsedTime)
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{
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m_count += 1;
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for (u32 i = 0; i < m_records.Count(); ++i)
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{
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ProfilerRecord& r = m_records[i];
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@ -41,14 +60,16 @@ void RecorderProfiler::Add(const char* name, float64 elapsedTime)
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{
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r.elapsed += elapsedTime;
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r.maxElapsed = b3Max(r.maxElapsed, elapsedTime);
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r.call = m_count;
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return;
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}
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}
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ProfilerRecord r;
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r.name = name;
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r.elapsed = 0.0;
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r.maxElapsed = 0.0;
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r.elapsed = elapsedTime;
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r.maxElapsed = elapsedTime;
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r.call = m_count;
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m_records.PushBack(r);
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}
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@ -28,6 +28,7 @@ struct ProfilerRecord
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float64 elapsed;
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float64 maxElapsed;
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const char* name;
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u32 call;
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};
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// The profiler recorder simply keeps profile events in an event buffer,
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@ -45,6 +46,7 @@ public:
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const b3Array<ProfilerRecord>& GetRecords() const { return m_records; }
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private:
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b3StackArray<ProfilerRecord, 256> m_records;
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u32 m_count;
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};
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extern RecorderProfiler* g_profilerRecorder;
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@ -25,20 +25,14 @@ extern u32 b3_convexCalls, b3_convexCacheHits;
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extern u32 b3_gjkCalls, b3_gjkIters, b3_gjkMaxIters;
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extern bool b3_convexCache;
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static bool push_ok = false;
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void b3BeginProfileScope(const char* name)
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{
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push_ok = g_profiler->PushEvent(name);
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g_profiler->PushEvent(name);
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}
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void b3EndProfileScope()
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{
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if (push_ok)
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{
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g_profiler->PopEvent();
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push_ok = false;
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}
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g_profiler->PopEvent();
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}
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Test::Test() :
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@ -509,7 +509,7 @@ bool b3Cloth::RayCast(b3RayCastOutput* output, const b3RayCastInput* input, u32
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void b3Cloth::UpdateBodyContacts()
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{
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B3_PROFILE("Update Body Contacts");
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B3_PROFILE("Cloth Update Body Contacts");
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// Clear buffer
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b3BodyContact* c = m_bodyContactList.m_head;
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@ -588,7 +588,7 @@ void b3Cloth::UpdateBodyContacts()
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void b3Cloth::UpdateParticleContacts()
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{
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B3_PROFILE("Update Particle Contacts");
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B3_PROFILE("Cloth Update Particle Contacts");
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// Clear buffer
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b3ParticleContact* c = m_particleContactList.m_head;
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@ -790,7 +790,7 @@ static B3_FORCE_INLINE void b3Solve3(float32 out[3],
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void b3Cloth::UpdateTriangleContacts()
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{
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B3_PROFILE("Update Triangle Contacts");
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B3_PROFILE("Cloth Update Triangle Contacts");
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// Clear buffer
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b3TriangleContact* c = m_triangleContactList.m_head;
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@ -883,7 +883,7 @@ void b3Cloth::UpdateTriangleContacts()
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void b3Cloth::Solve(float32 dt, const b3Vec3& gravity)
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{
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B3_PROFILE("Solve");
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B3_PROFILE("Cloth Solve");
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// Solve
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b3ClothSolverDef solverDef;
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@ -946,7 +946,7 @@ void b3Cloth::UpdateContacts()
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void b3Cloth::Step(float32 dt, const b3Vec3& gravity)
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{
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B3_PROFILE("Step");
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B3_PROFILE("Cloth Step");
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// Update contacts
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UpdateContacts();
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@ -359,7 +359,7 @@ void b3ClothSolver::Solve(float32 dt, const b3Vec3& gravity)
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void b3ClothSolver::Solve(b3DenseVec3& x, u32& iterations,
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const b3SparseSymMat33& A, const b3DenseVec3& b, const b3DiagMat33& S, const b3DenseVec3& z, const b3DenseVec3& y) const
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{
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B3_PROFILE("Solve Ax = b");
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B3_PROFILE("Cloth Solve Ax = b");
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// P = diag(A)
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b3DiagMat33 inv_P(m_particleCount);
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