render cloth mesh triangle segments
This commit is contained in:
		| @@ -96,6 +96,14 @@ public: | ||||
| 		{ | ||||
| 			b3Triangle* t = m_clothMesh.triangles + i; | ||||
|  | ||||
| 			b3Vec3 v1 = m_clothMesh.vertices[t->v1]; | ||||
| 			b3Vec3 v2 = m_clothMesh.vertices[t->v2]; | ||||
| 			b3Vec3 v3 = m_clothMesh.vertices[t->v3]; | ||||
|  | ||||
| 			b3Draw_draw->DrawSegment(v1, v2, b3Color_black); | ||||
| 			b3Draw_draw->DrawSegment(v2, v3, b3Color_black); | ||||
| 			b3Draw_draw->DrawSegment(v3, v1, b3Color_black); | ||||
|  | ||||
| 			b3Vec3 f1 = T[t->v1]; | ||||
| 			float32 L1 = b3Length(f1); | ||||
|  | ||||
| @@ -110,10 +118,6 @@ public: | ||||
| 			const float32 kMaxT = 100000.0f; | ||||
| 			b3Color color = Color(L, 0.0f, kMaxT); | ||||
| 			 | ||||
| 			b3Vec3 v1 = m_clothMesh.vertices[t->v1]; | ||||
| 			b3Vec3 v2 = m_clothMesh.vertices[t->v2]; | ||||
| 			b3Vec3 v3 = m_clothMesh.vertices[t->v3]; | ||||
|  | ||||
| 			b3Vec3 n1 = b3Cross(v2 - v1, v3 - v1); | ||||
| 			n1.Normalize(); | ||||
|  | ||||
|   | ||||
		Reference in New Issue
	
	Block a user