remove automatic solid triangle segment rendering
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@ -181,9 +181,6 @@ void Draw::DrawSolidTriangle(const b3Vec3& normal, const b3Vec3& p1, const b3Vec
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m_triangles->Vertex(p1, color, normal);
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m_triangles->Vertex(p2, color, normal);
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m_triangles->Vertex(p3, color, normal);
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b3Color edgeColor(0.0f, 0.0f, 0.0f, 1.0f);
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DrawTriangle(p1, p2, p3, edgeColor);
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}
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void Draw::DrawPolygon(const b3Vec3* vertices, u32 count, const b3Color& color)
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