remove automatic solid triangle segment rendering
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		| @@ -181,9 +181,6 @@ void Draw::DrawSolidTriangle(const b3Vec3& normal, const b3Vec3& p1, const b3Vec | ||||
| 	m_triangles->Vertex(p1, color, normal); | ||||
| 	m_triangles->Vertex(p2, color, normal); | ||||
| 	m_triangles->Vertex(p3, color, normal); | ||||
|  | ||||
| 	b3Color edgeColor(0.0f, 0.0f, 0.0f, 1.0f); | ||||
| 	DrawTriangle(p1, p2, p3, edgeColor); | ||||
| } | ||||
|  | ||||
| void Draw::DrawPolygon(const b3Vec3* vertices, u32 count, const b3Color& color) | ||||
|   | ||||
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