Update test
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@ -26,18 +26,11 @@ class SoftBody : public Test
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public:
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SoftBody()
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{
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m_mesh.SetAsSphere(5.0f, 1);
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for (u32 i = 0; i < m_mesh.vertexCount; ++i)
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{
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m_mesh.vertices[i].y += 10.0f;
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}
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// Create soft body
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b3SoftBodyDef def;
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def.mesh = &m_mesh;
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def.density = 0.2f;
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def.E = 100.0f;
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def.E = 1000.0f;
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def.nu = 0.33f;
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m_body = new b3SoftBody(def);
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@ -54,23 +47,37 @@ public:
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n->SetFriction(0.2f);
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}
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// Create ground
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// Create body
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{
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b3BodyDef bd;
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bd.type = e_staticBody;
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bd.position.x = -3.5f;
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b3Body* b = m_world.CreateBody(bd);
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m_groundHull.SetAsCylinder(20.0f, 2.0f);
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m_wallHull.Set(1.0f, 5.0f, 5.0f);
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b3HullShape groundShape;
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groundShape.m_hull = &m_groundHull;
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b3HullShape wallShape;
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wallShape.m_hull = &m_wallHull;
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b3ShapeDef sd;
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sd.shape = &groundShape;
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sd.friction = 0.3f;
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sd.shape = &wallShape;
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b->CreateShape(sd);
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b3Shape* wall = b->CreateShape(sd);
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}
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b3AABB3 aabb;
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aabb.m_lower.Set(-3.0f, -5.0f, -5.0f);
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aabb.m_upper.Set(-2.0f, 5.0f, 5.0f);
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for (u32 i = 0; i < m_mesh.vertexCount; ++i)
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{
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b3SoftBodyNode* n = m_body->GetVertexNode(i);
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b3Vec3 p = n->GetPosition();
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if (aabb.Contains(p))
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{
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n->SetType(e_staticSoftBodyNode);
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}
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}
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m_bodyDragger = new b3SoftBodyDragger(&m_ray, m_body);
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@ -144,12 +151,12 @@ public:
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return new SoftBody();
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}
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b3QSoftBodyMesh m_mesh;
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b3BlockSoftBodyMesh<5, 2, 2> m_mesh;
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b3SoftBody* m_body;
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b3SoftBodyDragger* m_bodyDragger;
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b3QHull m_groundHull;
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b3BoxHull m_wallHull;
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};
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#endif
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