Update test
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		| @@ -26,18 +26,11 @@ class SoftBody : public Test | ||||
| public: | ||||
| 	SoftBody() | ||||
| 	{ | ||||
| 		m_mesh.SetAsSphere(5.0f, 1); | ||||
|  | ||||
| 		for (u32 i = 0; i < m_mesh.vertexCount; ++i) | ||||
| 		{ | ||||
| 			m_mesh.vertices[i].y += 10.0f; | ||||
| 		} | ||||
|  | ||||
| 		// Create soft body | ||||
| 		b3SoftBodyDef def; | ||||
| 		def.mesh = &m_mesh; | ||||
| 		def.density = 0.2f; | ||||
| 		def.E = 100.0f; | ||||
| 		def.E = 1000.0f; | ||||
| 		def.nu = 0.33f; | ||||
|  | ||||
| 		m_body = new b3SoftBody(def); | ||||
| @@ -54,23 +47,37 @@ public: | ||||
| 			n->SetFriction(0.2f); | ||||
| 		} | ||||
|  | ||||
| 		// Create ground | ||||
| 		// Create body | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = e_staticBody; | ||||
| 			bd.position.x = -3.5f; | ||||
|  | ||||
| 			b3Body* b = m_world.CreateBody(bd); | ||||
|  | ||||
| 			m_groundHull.SetAsCylinder(20.0f, 2.0f); | ||||
| 			m_wallHull.Set(1.0f, 5.0f, 5.0f); | ||||
|  | ||||
| 			b3HullShape groundShape; | ||||
| 			groundShape.m_hull = &m_groundHull; | ||||
| 			b3HullShape wallShape; | ||||
| 			wallShape.m_hull = &m_wallHull; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &groundShape; | ||||
| 			sd.friction = 0.3f; | ||||
| 			sd.shape = &wallShape; | ||||
|  | ||||
| 			b->CreateShape(sd); | ||||
| 			b3Shape* wall = b->CreateShape(sd); | ||||
| 		} | ||||
|  | ||||
| 		b3AABB3 aabb; | ||||
| 		aabb.m_lower.Set(-3.0f, -5.0f, -5.0f); | ||||
| 		aabb.m_upper.Set(-2.0f, 5.0f, 5.0f); | ||||
|  | ||||
| 		for (u32 i = 0; i < m_mesh.vertexCount; ++i) | ||||
| 		{ | ||||
| 			b3SoftBodyNode* n = m_body->GetVertexNode(i); | ||||
| 			b3Vec3 p = n->GetPosition(); | ||||
| 			if (aabb.Contains(p)) | ||||
| 			{ | ||||
| 				n->SetType(e_staticSoftBodyNode); | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		m_bodyDragger = new b3SoftBodyDragger(&m_ray, m_body); | ||||
| @@ -144,12 +151,12 @@ public: | ||||
| 		return new SoftBody(); | ||||
| 	} | ||||
|  | ||||
| 	b3QSoftBodyMesh m_mesh; | ||||
| 	b3BlockSoftBodyMesh<5, 2, 2> m_mesh; | ||||
| 	 | ||||
| 	b3SoftBody* m_body; | ||||
| 	b3SoftBodyDragger* m_bodyDragger; | ||||
| 	 | ||||
| 	b3QHull m_groundHull; | ||||
| 	b3BoxHull m_wallHull; | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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