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		| @@ -351,7 +351,7 @@ void b3SpringSolver::InitializeSpringForces() | ||||
| 		m_f[i1] += sf1; | ||||
| 		m_f[i2] += sf2; | ||||
|  | ||||
| 		// C * n = 1 - L0 / L | ||||
| 		// C * n = 1 - L0 / L * dx | ||||
| 		const b3Mat33 I = b3Mat33_identity; | ||||
| 		 | ||||
| 		float32 L3 = L * L * L; | ||||
|   | ||||
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