Triangle assert
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@ -147,6 +147,8 @@ static void b3Set(b3SewingPatternMesh* mesh, float32 desiredArea, const b3Sewing
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mesh->triangleCount = out.numberoftriangles;
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mesh->triangleCount = out.numberoftriangles;
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for (int i = 0; i < out.numberoftriangles; ++i)
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for (int i = 0; i < out.numberoftriangles; ++i)
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{
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{
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B3_ASSERT(out.numberofcorners == 3);
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b3SewingPatternMeshTriangle triangle;
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b3SewingPatternMeshTriangle triangle;
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triangle.v1 = out.trianglelist[3 * i + 0];
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triangle.v1 = out.trianglelist[3 * i + 0];
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triangle.v2 = out.trianglelist[3 * i + 1];
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triangle.v2 = out.trianglelist[3 * i + 1];
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@ -154,7 +156,7 @@ static void b3Set(b3SewingPatternMesh* mesh, float32 desiredArea, const b3Sewing
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mesh->triangles[i] = triangle;
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mesh->triangles[i] = triangle;
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}
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}
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// Free the input structure
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// Free the input structure
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b3Free(in.pointlist);
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b3Free(in.pointlist);
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